#XButNotX — Design prototype for my commission of the official 10th anniversary T-shirt for https://processing.org (2011). The X was formed by placing dipoles with different charge potentials along the outline and then simulating volumetric fieldlines between those. Created with thi.ng's predecessor Toxiclibs and rendered as dichroic glass in #LuxRender.
The Terasology project was born from a Minecraft-inspired tech demo and is becoming a stable platform for various types of gameplay settings in a voxel world.
I spent a little time playing Voxel Doom and holy cow it’s magical. So many fan mods that try to improve on an original game get some fundamental part wrong, and I end up enjoying the game less. But these voxels design are so spot-on! #voxel#doom
This is how classic Doom should look. The aesthetic is the same, it replaces warped billboard sprites with chunky voxels, and being able to mouse-look up and down no longer makes the game look bad. Serious kudos to the Voxel Doom gang! #voxel#doom
Oh lord Voxel Doom 2 is out and I have real work to do. The decision must be made: do I choose to sacrifice sleep or eating to bask in the chunky voxel goodness?!
Decreased the atmosphere amount and didn't include atmosphere volumetric shadows.
The #spaceship metallic reflections show well with these settings. #Avoyd#Voxel#Render
As I've been updating the build files for my various #ziglang projects & templates, also learned that quite a few of them have to be overhauled/refactored due to syntax changes and a more strict compiler. One example is this #WASM#voxel#renderer from 1.5 years ago which doesn't build anymore without major code updates, but the old build still works:
Reload for random views. Press x to export current frame. The renderer is incremental (never finishes) and slowly reduces pixel size from 8 down to 1. It would be much faster, but I had some ideas for creating a more stylistic output and in this current state it only renders a fixed area per frame...
The 2-bit 512^3 voxel model was generated with a custom fork of @R4_Unit's voxel automata... 🥰
MineClone 2 is a survival sandbox game, free clone of Minecraft created in Minetest. The player spawns in a randomly-generated world made of cubes and can survive, gather, hunt, build, explore, and do much more.
I'm not one for "New Year's resolutions", but I am one for overly ambitious projects.
For 2023, Project365 is "One New Game Per Day".
Given that I have 634 unplayed games in my Steam account and {mumble} unredeemed bundle Steam keys, there's a reason my unplayed collection is tagged "Pile of Shame".
I'll pin this to my profile, and give a brief summary here each day (or x, if I miss x days due to work or stuff).
I'll play 15-30 minutes of (at least) one new game I've never played before (or played less than 15 minutes of). I'll give every game at least 15 minutes, even if I hate every minute of it.
I'm also open to suggestions; if you reply to this thread with a game, I'll schedule it, or tell you what I thought of it.
One of the things that's come up is that I have a bunch of games that I've played once, and not touched again.
When I read a review of Shadows of Doubt a few months ago it absolutely fascinated me. You're a private-investigator in a first-person voxel-based fully-simulated city sandbox, solving crimes, and through that, hunting for a serial killer.
I added it to my wishlist, and it came up as a flash-special on one of the sales websites, which in turn I had a voucher than gave me a further 10% off, which meant it was almost half-price.
I want to say I love it, but I don't know if I do. It looks wonderful. I fell in love with voxel-based games thanks to Cloudpunk, and Shadows of Doubt has a similar kind of cyberpunk visual flair.
By fully simulated, they mean that the area of the city you're in contains NPCs and critical characters that are actively going on with a life, irrelevant of your presence. It felt strangely realistic.
Unfortunately it's not an easy game to make headway in, and I don't know if that's a "game" think or a "me" thing.
You collect evidence, and you can pin it together Pepe Silvia style, but by the time I decided to quite out, I was feeling like Charlie. I'd collected so much evidence, I felt overwhelmed, and I didn't know what to throw away.
However, I was incredibly exhausted, and that probably didn't help at all. It's definitely a game I'm going to go back to, as it's in Early Access and is still being developed.
Terasology - open source voxel world (github.com)
The Terasology project was born from a Minecraft-inspired tech demo and is becoming a stable platform for various types of gameplay settings in a voxel world.
3dSen v0.9.7 - Blaster Master and Super Spike V'Ball profile (www.youtube.com)
3DSen Maker: https://geod.itch.io/3dsen-maker3DSen PC: https://store.steampowered.com/app/11479403DSen VR: https://store.steampowered.com/app/954280Homepage:...
MineClone 2 (wiki.minetest.net)
MineClone 2 is a survival sandbox game, free clone of Minecraft created in Minetest. The player spawns in a randomly-generated world made of cubes and can survive, gather, hunt, build, explore, and do much more.