starvingfoxstudio, to random French
@starvingfoxstudio@mastodon.gamedev.place avatar
toxi, to random
@toxi@mastodon.thi.ng avatar

#XButNotX — Design prototype for my commission of the official 10th anniversary T-shirt for https://processing.org (2011). The X was formed by placing dipoles with different charge potentials along the outline and then simulating volumetric fieldlines between those. Created with thi.ng's predecessor Toxiclibs and rendered as dichroic glass in #LuxRender.

#GenerativeDesign #Typography #Simulation #Voxel #ProcessingOrg

dougbinks, to random
@dougbinks@mastodon.gamedev.place avatar
pafurijaz, to blender
@pafurijaz@mstdn.social avatar

There is much movements around #voxel and #SDF in #Blender this is from another user that are working in different tool for Blender, the video is bit small but show well the potentiality. #b3d #Blender3D
https://twitter.com/fantazyzy

video/mp4

dougbinks, to Minecraft
@dougbinks@mastodon.gamedev.place avatar

Another isometric render from #Avoyd #Voxel Editor, this time the #Minecraft map Mattupolis.

patrickmcurry, to gamedev

This awesome video of Voxel Doom makes me want to dig deeper into Doom modding, but I gotta finish my Quake stuff first!

https://youtube.com/watch?v=M-aVt77epQ4

patrickmcurry,

I spent a little time playing Voxel Doom and holy cow it’s magical. So many fan mods that try to improve on an original game get some fundamental part wrong, and I end up enjoying the game less. But these voxels design are so spot-on!

patrickmcurry,

This is how classic Doom should look. The aesthetic is the same, it replaces warped billboard sprites with chunky voxels, and being able to mouse-look up and down no longer makes the game look bad. Serious kudos to the Voxel Doom gang!

patrickmcurry,

100% endorsement of this Voxel Doom mod:

https://www.moddb.com/mods/doom-voxel-project/addons

patrickmcurry,

Oh lord Voxel Doom 2 is out and I have real work to do. The decision must be made: do I choose to sacrifice sleep or eating to bask in the chunky voxel goodness?!

https://www.moddb.com/mods/voxel-doom-ii/addons

juulcat, to random
@juulcat@mastodon.gamedev.place avatar

Atmopshere tests: atmosphere volumetric shadows #render in #Avoyd #Voxel

juulcat,
@juulcat@mastodon.gamedev.place avatar

A closer look

juulcat,
@juulcat@mastodon.gamedev.place avatar

A view from the other side with more atmosphere volumetric shadows

juulcat,
@juulcat@mastodon.gamedev.place avatar

Decreased the atmosphere amount and didn't include atmosphere volumetric shadows.
The metallic reflections show well with these settings.

I_am_the_Carl, to gamedev

Since you last saw I have implemented a save system and gamepad support into my voxel engine.

To celebrate, I tried the engine out on a Steam Deck . It just runs, right out of the box.

Also, Steam's Devkit management tool is really nice.

#gamedev #valve #steam #steamdeck #voxel

No relevant audio. Steam Deck loads and runs voxel engine. Non axis aligned terrain is visible, and joystick and touch pads are demoed.

majorlinux, to steam
@majorlinux@toot.majorshouse.com avatar

This is a fun game, but I feel like it'd be better on a tablet.

MajorOffline: Station to Station Demo https://www.youtube.com/watch?v=yWGy0k7Pd7M

#StationToStation #Demo #Steam #PC #Gaming #GalaxyGrove #Prismatika #Trains #Voxel #YouTube #BlackMastodon #BlackFedi

starvingfoxstudio, to random French
@starvingfoxstudio@mastodon.gamedev.place avatar

I released a new #voxel asset, Voxel Simple Dungeons, but somehow the launch discount didn't apply on the Unity #assetstore.

I contacted the support, but still no answer.

I'll make a proper launch announcement when this is fixed, for now you can get it 30% off on Itch.io (https://starvingfoxstudio.itch.io/voxel-simple-dungeons)

toxi, (edited ) to ZigLang
@toxi@mastodon.thi.ng avatar

As I've been updating the build files for my various projects & templates, also learned that quite a few of them have to be overhauled/refactored due to syntax changes and a more strict compiler. One example is this from 1.5 years ago which doesn't build anymore without major code updates, but the old build still works:

https://demo.thi.ng/zig/voxel-trace/

Reload for random views. Press x to export current frame. The renderer is incremental (never finishes) and slowly reduces pixel size from 8 down to 1. It would be much faster, but I had some ideas for creating a more stylistic output and in this current state it only renders a fixed area per frame...

The 2-bit 512^3 voxel model was generated with a custom fork of @R4_Unit's voxel automata... 🥰

Other renders & process on my old Twitter:

https://twitter.com/search?q=from%3A%40toxi+voxel+ziglang

Ps. This renderer is heavily using this vector library:

https://github.com/thi-ng/zig-thing/tree/main/vectors

...and is a rewrite of my 2013 hybrid voxel renderer:

https://github.com/thi-ng/raymarchcl

majorlinux, to steam
@majorlinux@toot.majorshouse.com avatar

This is a fun game, but I feel like it'd be better on a tablet.

MajorOffline: Station to Station Demo https://www.youtube.com/watch?v=yWGy0k7Pd7M

#StationToStation #Demo #Steam #PC #Gaming #GalaxyGrove #Prismatika #Trains #Voxel #YouTube #BlackMastodon #BlackFedi

majorlinux, to steam
@majorlinux@toot.majorshouse.com avatar

This is a fun game, but I feel like it'd be better on a tablet.

MajorOffline: Station to Station Demo https://www.youtube.com/watch?v=yWGy0k7Pd7M

#StationToStation #Demo #Steam #PC #Gaming #GalaxyGrove #Prismatika #Trains #Voxel #YouTube #BlackMastodon #BlackFedi

juulcat, to Minecraft
@juulcat@mastodon.gamedev.place avatar

#Avoyd 0.16.0 is out with Minecraft Import with Custom Materials, Faster World File Open & Save and more.
#VoxelEditor #Minecraft #Voxel https://www.enkisoftware.com/t/6274556171911168

grissallia, to gaming
@grissallia@aus.social avatar

I'm not one for "New Year's resolutions", but I am one for overly ambitious projects.

For 2023, Project365 is "One New Game Per Day".

Given that I have 634 unplayed games in my Steam account and {mumble} unredeemed bundle Steam keys, there's a reason my unplayed collection is tagged "Pile of Shame".

I'll pin this to my profile, and give a brief summary here each day (or x, if I miss x days due to work or stuff).

I'll play 15-30 minutes of (at least) one new game I've never played before (or played less than 15 minutes of). I'll give every game at least 15 minutes, even if I hate every minute of it.

I'm also open to suggestions; if you reply to this thread with a game, I'll schedule it, or tell you what I thought of it.

One of the things that's come up is that I have a bunch of games that I've played once, and not touched again.

Unplayed games:
Trying a game again:
Going live on Twitch:

I'll hashtag these with so you can mute it if you're not interested.

grissallia,
@grissallia@aus.social avatar

August 1, 2023 - Day 213 - NewPlay Review
Total NewPlays: 232

Game: Shadows of Doubt

Platform: Steam
Release Date: Apr 25, 2023
Library Date: Aug 1, 2023
Unplayed: 0d
Playtime: 2h

When I read a review of Shadows of Doubt a few months ago it absolutely fascinated me. You're a private-investigator in a first-person voxel-based fully-simulated city sandbox, solving crimes, and through that, hunting for a serial killer.

I added it to my wishlist, and it came up as a flash-special on one of the sales websites, which in turn I had a voucher than gave me a further 10% off, which meant it was almost half-price.

I want to say I love it, but I don't know if I do. It looks wonderful. I fell in love with voxel-based games thanks to Cloudpunk, and Shadows of Doubt has a similar kind of cyberpunk visual flair.

By fully simulated, they mean that the area of the city you're in contains NPCs and critical characters that are actively going on with a life, irrelevant of your presence. It felt strangely realistic.

Unfortunately it's not an easy game to make headway in, and I don't know if that's a "game" think or a "me" thing.

You collect evidence, and you can pin it together Pepe Silvia style, but by the time I decided to quite out, I was feeling like Charlie. I'd collected so much evidence, I felt overwhelmed, and I didn't know what to throw away.

However, I was incredibly exhausted, and that probably didn't help at all. It's definitely a game I'm going to go back to, as it's in Early Access and is still being developed.

Shadows of Doubt is:

3: OK

#ShadowsOfDoubt #Voxel #FirstPerson #Mystery #MastodonGaming #Gaming #Project365ONG #Project365 #NewPlay

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