Je découvre ce soir "Sequel", un album de Robert Holmes, compositeur de musique de jeux vidéo et notamment des "Gabriel Knight". Il est d'ailleurs l'époux de Jane Jensen, l'autrice à qui on doit le personnage.
"Sequel" est un album de musique de jeux vidéo... sans jeu vidéo associé. Ce sont des thèmes putatifs, qui pourraient exister dans une suite à Gabriel Knight, et c'est vraiment chic :
Last week reminded me of some of the classic @ocremix tracks I used to listen to.
Here is Estradasphere's big band inspire remake of Super Mario Brothers 2's overworld music entitled, "Super Buck II." https://ocremix.org/remix/OCR00577
Do I know anyone who does/knows about #VideoGameMusic / #VideoGame Music / #VGM? I have a question about how something worked in a discontinued game called #Priconne.
It's a game that has visual novel story telling for cutscenes. During those scenes there's "dynamic music" in the background but I don't know enough about music or mobile game hardware to know what is normal or feasible.
I thought that dynamic music usually worked by having loop_A play in area A then when you moved to area_B it would cross fade by decreasing the volume of A and increasing B. Maybe there's another layer of music added on top to indicate a special effect is going on but that second layer ignores the first. It's just composed in such a way that it sorta works with either of them and has a timing thing so it starts at a time to make certain beats line up.
What confuses me about the cutscenes in Priconne is that it seems like they're able to do fancier stuff like changing tempo, picking which instruments are playing, or making it sound sadder (change to minor key?) in response to where you are in the dialogue tree.
Can you actually do that kind of thing on the fly or do they just have a few variants of the song that they switch between with normal cross fades? I only saw them do it in scenes with a handful of instruments if that helps narrow it down.
I guess what I'm really asking is does the script for the cutscene say something like "switch to track_6_sad.mp3 at next opportunity" or is it more like "for track_6.midi applyTransform(MOOD_SAD) and muteChannel(trombone)"?
another fun, fairly obscure, game soundtrack title: Greg LoPiccolo's "Hospital - Alternate" from System Shock.
SS has some great tracks, but the musical qualities really depend upon the quality of MIDI synth you're working with. even with a real Roland SC-55, it's a bit flat sounding.
in a pretty rare move for Origin Systems - they released a Macintosh/PowerPC version of System Shock. there was a bunch of extra space on the CD, and LoPiccolo took advantage of it by rendering and remastering his own redbook audio tracks. they're great - far better than a vanilla SC-55. he took a lot of extra time to customize his instruments and play with the stereo separation.
so here it is, freshly ripped from my macintosh CD.
You probably don't know it, but it's basically electronic music for metalheads. Perturbator & Carpenter Brut play at Metal festivals. I can say it's also clear from the public at their concerts.
Originally, it grew from synthwave, but is much darker.
I'd say it's best described as being the sort of OST you'd imagine in a retrofuturistic thriller movie from the 80ies that would be set far in the future.
No, you're the one who after @sariash brought up #JHNStudio, had to check out their #YouTube page to view all their fantastically done #chiptunes covers of #KPop songs.
Friends, followers and musically curious onlookers, I could really use some listens today! I'm an independent #musician who makes weird, #psychedelic#ElectronicMusic for listening to from the couch. If you're new to my oeuvre, this is the best place to start:
This week @miona is BACK for VGM Wednesday! Welcome back!
She comes at us with a fantastic theme of "Super Sixteen Bit."
From the Genesis / SNES era, one of my favorite beat 'em ups is Comix Zone. For those who never played, it tells the story of a comic book artist who gets pulled into his own comic by it's main villain. He then has to fight from panel to panel to survive. It's cool and has a 16-bit rock inspired soundtrack.
I don't market my music much... I hope people enjoy it and want people to listen, but marketing always feels weird... I'll get better one day, maybe...
However, I haven't released anything in a while, but the bandcamp income keeps going up... I coul just focus on music and games if it keeps up... I'm also getting onto other platforms and itch. Anyway, I'm lowering the "digital discography" price to say, "thanks!" Give me a follow if you like DOS, Midi, SNES, and chiptune music: https://zweihander.bandcamp.com/follow_me #chiptunes#midi#fmsynth#dosmusic#videogamemusic#snesmusic
Shared this on my other socials but realised I forgot to post it here:
This is a major milestone for me! 1,010 monthly listeners. I know this number might not stay this way forever, but I'm thrilled to see I was able to go past the 1000 mark.