Doomed_Daniel, to gamedev
@Doomed_Daniel@mastodon.gamedev.place avatar

WTF is wrong with the Unreal Engine editor on Linux (UE5.3.1, but I think I've seen the same issue on 5.1)?!

And this happens with many (all?) menus, not just the "Add" menu.

Sometimes it works as expected, often every second try, sometimes (like in the video) less often.
And sometimes, when trying to drag something (click, keep button pressed, move mouse), or try to use the menu that way the window gets resized and moved around o_O

#UnrealEngine5 #ue5

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Gameplay design / Unreal Engine 5 / Niagara 📌

I'm thinking of using it somehow... Visually, a particle can be anything. The main logic is that the particle sticks to the surface and stays for some time

Maybe you have some ideas 👀 please write

#gamedev #UnrealEngine #gamedesign #indiedev #leveldesign #gameplay #gaming #UnrealEngine5

video/mp4

maxim, to scifi
@maxim@mastodon.gamedev.place avatar

I began to make the logic of the interaction of the cable with the protagonist. I don't want to make a rope that will wrap around objects. I probably add the cable to the inventory, and not drag it behind the character

#scifi #gamedev #indiegame #ue5 #UnrealEngine5 #gamedesign #devlog #gaming #videogames

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

After 3 hours, after 5 time crashes of Unreal Engine - I did it. Chaos Flesh wheel... my video card said - let's finish this quickly, because I can't take it out anymore. As far as I understand, it is not need in the game, but to create a trailer to show the rover - yes!

#gamedev #vfx #UnrealEngine5 #scifi #gaming #indiedev #UnrealEngine #ue5

video/mp4

albmarvil, to gamedev Spanish

Ok, so it is time.

Blade: The Edge of Darkness - Cinematic Remaster

My latest personal project where I was in charge of managing the team and all the #VFX. Done using #UnrealEngine5 #blender #EmberGen and many more software.
Feel free to share it.

Fanmade remaster of the original intro cinematic of Blade: The Edge of Darkness

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

I keep playing with Unreal Engine: cubemaps + simple material + plane = three-dimensional for something...

I don't know, it can be used, maybe for mysterious paintings on the wall

video/mp4

maxim, (edited ) to mastodon
@maxim@mastodon.gamedev.place avatar

Hello game developers!

Do you use the Gameplay Ability System in your game on Unreal Engine 5❓

⭐ Please write in the comments more details: what game, why GAS, etc.

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Need more practice, so today I decided to learn more about Post Processing in Unreal Engine 5, I made the draft of the scanner Material. The final goal is to do as in the game Days Gone or Death Stranding. What other examples do you like?

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Today in Unreal Engine 5, I finally did it… Niagara System on GPU without event collision. I transfer the position of the collector to Niagara, calculate the distance there, and through the Export Particle Data to Blueprint module catch the supposedly collision, which I count as a particle collected, on the emitter side the Kill Particles module does a similar check

#gamedev #vfx #gameplay #gamedesign #UnrealEngine5 #gaming #scifi #UnrealEngine

video/mp4

majorlinux, to ai
@majorlinux@toot.majorshouse.com avatar

Not a big fan of this.

This is taking jobs from writers.

The only possible solution is if the writers write every possible thing the AI could say and train the LLM against that.

But, still...

Watch this Nvidia demo and imagine actually speaking to AI game characters https://www.theverge.com/2023/5/28/23740908/nvidia-ace-demo-voice-ai-npc-game-characters

#Nvidia #AI #LLM #Computex #GamingNews #EpicGames #UnrealEngine5 #MetaHuman

kristenjelly, to gamedev Russian

Took part in the Artstation challenge and I made my scene in Neo Tokyo style. The history of my city is as follows: I believe that in the future we will face global warming due to which the water level will rise and part of the cities will be destroyed and go under water. The new city will be built in the form of capsules in the mountains. I wanted to get away from the dark and trashy vision of the city of the future.

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maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Unreal Engine it is a very interesting toy after Unity...

I created several mirrors through the Camera + Render Texture to show how the protagonist looks while moving, when he changes his vision vertically, looks funny 👽

#gamedev #unreal #UnrealEngine #UnrealEngine5 #ue5

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

I make solar panels to charge energy batteries from starlight. One of the main mechanics in the Sci-Fi game is the use of batteries, of which there will be a lot. Find or craft and charge... for tools, transport, etc

#gamedev #scifi #gaming #unreal #ue5 #UnrealEngine5 #indiegame #videogames

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Day 36, Sci-Fi Adventure devlog

A couple of days ago I showed the implementation of a scanner based on Niagara and static mesh, I decided to make another variant that requires less resources and can be configured - to transfer random positions from a Spline

video/mp4

DavitMasia, to unrealengine
@DavitMasia@mastodon.gamedev.place avatar

Somebody knows a good method for car skidmarks?

I checked various tutorials, but or they have the same problem or are bad perfomant like this one:

https://dev.epicgames.com/community/learning/tutorials/lMxR/unreal-engine-car-skid-marks-tutorial

That black line is thousands to sprites placed on the ground... the overdraw is horrible, let alone the particle count.

Any idea?

#UE5 #UnrealEngine #UnrealEngine5 #Gamedev #Indiedev

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

New experiments with Unreal Engine 5, Niagara. A prototype of a magnetic device for collecting various bio material. I have a lot of gameplay ideas where it can be used and how: plants, insects, crafting, fuel or things to scare away creatures... Maybe you will have ideas too?

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

I am trying to make different options for object inspection. Do not pay attention HUD, only the mechanics are of interest now. What else exists, remember? I want to reproduce as many as possible in order to choose for game

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Unreal Engine Blueprint ❤️

Autofocus also does a cool job of blurring the character's body. Blurs the hands while running and part of the body while looking. I also made an event to control it for clarity of the example

#gamedev #unreal #UnrealEngine #UnrealEngine5 #ue5 #indiedev

video/mp4

DavitMasia, to gamedev
@DavitMasia@mastodon.gamedev.place avatar

Whats the simplest way to detect if a value is increasing or decreasing in C++ ? #indiedev #gamedev #UE5 #UnrealEngine5

maxim, to scifi
@maxim@mastodon.gamedev.place avatar

It's not quite a cable, it's a tentacles, but the concept of creation is very similar. Particles in Niagara that keep a certain distance between themselves. Maybe someday I'll come up with something to do with it 🐙

#ScreenshotSaturday #scifi #gaming #gamedev #UnrealEngine5 #videogames #UnrealEngine #unreal #vfx #gamedesign

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

I reduced the size of the hole creation and connected this to the laser cutter. It looks interesting, maybe there will be several places in the game where you need to cut a hole, but with a combination of Chaos Destruction and Geometry Script

#gamedev #ScreenshotSaturday #UnrealEngine #gaming #scifi #indiegame #UnrealEngine5 #ue5 #indiedev #videogames

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Devlog, Day 3. I made a draft of a drone widget. In the example, first HUD with curve and in the drone mode - HUD with parallax, the UI reacts to movement and returns to the center

[ Sci-Fi adventure Unreal Engine ]

#gamedev #unreal #UnrealEngine #UnrealEngine5 #indiegame #scifi #indiedev #videogames #gaming #games

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Experiments with Niagara... Collision and difference in the reaction of the protagonist and other objects. Maybe you will have ideas what it can be in the game (gameplay)

#gamedev #vfx #gameplay #UnrealEngine5 #UnrealEngine #indiedev #scifi

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Cleaner Duck - they just want to clean me

#gamedev #unreal #vfx #indiedev #UnrealEngine #UnrealEngine5

video/mp4

ordinaryluke, to gamedev Polish

Więc, Kingdom Come: Deliverance 2, pozostaje na . Ktoś mógłby się spierać że dzisiejsze, nowsze, bardziej świeże silniki takie jak byłby lepszym wyborem, a sam CryEngine nie należy podobno do łatwych jeśli chodzi o tworzenie gier. Poza oczywistą odpowiedzią deweloperów że wszystkie ich procesy są obudowane wokół silnika z poprzedniej odsłony (za tym artykułem z IGN https://www.ign.com/articles/warhorse-studios-kingdom-come-deliverance-ii-interview), to sam osobiście uważam że potrzebujemy większej różnorodności jeśli chodzi o ten obszar. Konkurencja dla hegemonów musi istnieć, inaczej wpadniemy w spiralę afer takich jak ta ostatnia z Unity.
Dodatkowo ten silnik w dobrych rękach daje świetnie wyglądające gry. Crysisa wystarczyło lekko przypudrować i nie odstaje znacznie od dzisiejszych gier. Może kuleje jedynie geometria.

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