We (Arts&Crafts) recreated
Erik Wernquist’s original short film “Wanderers” within #StarCitizen.
Original score: Utho Riley
Narrator: Space Tomato reading snippets from Carl Sagan’s Pale Blue Dot.
A&C is: DameShame, Utho Riley & Hasgaha https://youtu.be/R9GZ_rUWhpI
CIG should remove all shortcuts for:
POWER ON/OFF
THRUSTERS ON/OFF
QT ENGINE ON-OFF-JUMP
JUMPGATE ENGINE ON/OFF
And make pilots rely on knowing where the switches for all this are so actually stealing a ship you don't know is not as straightforward as stealing a bicycle.
Wer wird in knapp 2h einen Spielen-unter-Linux Wissenstalk mit Fokus auf #EliteDangerous (und ein wenig #StarCitizen) im Discord vom Stellanebula Project machen?
Be me: but he has video showing that it's easy to escape
be them: Yeah but they're still wrong
be me: .. how is he wrong when he has video showing it?
be them: completely ignores me and proceeds to argue with others
Guy was trying to say that MM screws industrial ships because they can never get away now. I see a lot of arguments saying this, but that's not what I'm SEEING in action.
I had the idea of using the video clips to show how the game performs in a solo player casual experience. The clips are completely random although stitched together to make some sort of logical sense. If anyone is interested regarding this hardware then I can definitely record better samples.
Decided to do this completely at random. Why not do something with the odd clips I had saved.
In this vid I'm looking at the ships as I approach to deliver the mail and don't notice the box on the ground to my left.
I only noticed it in 3rd person before lifting off, but a tractor beam couldn't move it. So I moved my ship over, dropped the cargo bay, lifted the wheels, and reversed onto it to scoop it up.
This worked, but it was only halfway onto the ramp. Here I'm testing the tractor beam & found that it works, so I move onto the grid.
Master Modes being tested by Evocati
https://gist.github.com/PipelineSC/75cd8c72756dd84854f8015a73508765...