An exploration of #VideoGame performances, this book merges #MediaTheory with performativity, revealing insights from Western art to digital storytelling.
Die von #DiasporaOst organisierte #Veranstaltungsreihe "'Träumen und Fürchten'. #Narrative der DDR und Ostdeutschlands" findet von März bis August 2024 in Frankfurt am Main statt.
I've got my dvd of "Beggars in Ermine" and playing it to check on its quality. A sort of #MutualAid society for steel workers with Lionel Atwill getting back at corrupt capitalists. Pretty good quality so far. Doing some work; but there's too much romantic music on #ClassicalKING . Later, the "Dirty Dozen" on TCM will do as background for online work. #LionelAtwill#WorkingFromHome #narrative
Am I the only one who unequivocally thinks that philosophy has made progress? Perhaps I have a different definition of what progress means, but surely I can't be the only one?
The number of theories and arguments that philosophers uncovered, as well as the clarity and breadth of their analyses, is certainly progress.
"The very attempt to narrativize and moralize fascism translates what is perceived as the object of this moral narrative, the event of fascism as a "lived experience," into representation, which consequently implicates such moral and political representations of fascism in the restaging, stylizing, or aestheticizing of such an event."
Last November, within the wild space of three weeks, I was in Portland, Oregon, then Toronto, Ontario, presenting papers at two conferences. Both talks have everything to do with change, social and ecological.
A question I ask all the time in my classes--and it's not rhetorical--also I don't think there is one answer--is: What makes a story?
I love to think about what it is that gives me (or anyone--and it definitely varies) the sense of narrative, the sense of having read a thing that has... what... something like a point? I can't even define what the feeling is--but the sense that it's a story.
What does that for you? What makes a thing a story?
My 2¢ after reading Egri: A theme which tells the reader a rule of the world.
Not a story: The king died then the queen died.
Is a story: ... then the queen died of grief.
The theme: grief overpowers life.
We look for themes as creatures who learn. This lesson: grief is powerful. Other lessons: be true to yourself, love conquers all, family is where you find it, real treasure is the friends... etc
I am honored to be presenting my work on #FindingtheRightWords in UCLA's Americanist Research Colloquium. I wrote this #memoir w/#neurologist Dr. Bruce Miller about my father's early-onset #Alzheimer's. He became ill when I was a #graduate student in the #Berkeley#English dept. so speaking about this to grad students (& faculty) in the English dept.@ #UCLA is especially meaningful. I'll share what I know now about #dementia & #grief & what I wish I knew then.
@rc_ha_tc. No, it won't be. My book website has links to some podcasts and other events I've done. I can recommend one or two if you want to tell me what sorts of things you want to hear about: #caregiving, #grief, #neurology, #narrative medicine?
This is an article published in 2021, but it is still relevant and important to understand the socio-political dynamics of UK and many other countries (US, Spain, etc.).
"The right is winning the culture war because its opponents don’t know the rules" by #NesrineMalik (#TheGuardian).
"But the right is creating its own new stories. Because culture war is not about winning a debate about what constitutes England through factual disputes about its character, its statues, its football team or its history of empire. It is not a peripheral indulgence, or a mere confection. Culture war is an aggressive political act with the purpose of creating new dividing lines and therefore new and bigger electoral majorities. It aims to create its own truth, and its own England, through what Nietzsche called a “mobile army of metaphors”."
#Narrative spielen eine entscheidende Rolle bei der Vermittlung und Prägung kultureller Bilder, da sie komplexe Ideen und Werte auf eine emotionale und einprägsame Weise übertragen. Dies lässt sich besonders gut am Beispiel der Vorurteile über den #Wolf illustrieren. 🐺
Es brauchte nur zwei in der KiTa vorgelesene Geschichten, damit eines meiner Kinder eine Angst vor Wölfen entwickelte. In Kommentaren zu vermeintlichen Wolfsangriffen lese ich auch noch bei Erwachsenen die selbe Angst heraus. 😳
Der renommierte Bildungswissenschafter John Hattie: "Die Pandemie hatte dabei einen negativen Effekt – jedoch einen kleinen. Die Lernlücken sind etwa so groß wie die nach sechs Wochen Sommerferien. Die Lehrer haben größtenteils einen super Job gemacht." https://orf.at/stories/3343720/
I'm not one for "New Year's resolutions", but I am one for overly ambitious projects.
For 2023, Project365 is "One New Game Per Day".
Given that I have 634 unplayed games in my Steam account and {mumble} unredeemed bundle Steam keys, there's a reason my unplayed collection is tagged "Pile of Shame".
I'll pin this to my profile, and give a brief summary here each day (or x, if I miss x days due to work or stuff).
I'll play 15-30 minutes of (at least) one new game I've never played before (or played less than 15 minutes of). I'll give every game at least 15 minutes, even if I hate every minute of it.
I'm also open to suggestions; if you reply to this thread with a game, I'll schedule it, or tell you what I thought of it.
One of the things that's come up is that I have a bunch of games that I've played once, and not touched again.
The game tells the story of a Tamil couple, Venba and her husband Paavalan, who have emigrated from Tamil Nadu, to make a new life in Canada.
Throughout the game, you proceed by preparing dishes from Venba's mother's tattered cookbook, frequently needing to solve what are, effectively, simple puzzles to complete each recipe.
There is so much that I'd like to say about this game, but to do so would spoil many of the emotional beats of the narrative.
It's not a long game; I completed it in a single sitting, and collected most of the achievements along the way.
Venba is a lovely, and occasionally heart-wrenching game; it is:
February 10, 2024 - Day 406 - NewPlay Review
Total NewPlays: 442
Game: Beacon Pines
Platform: Steam
Released: Aug 31, 2022
Installed: Feb 10, 2024
Unplayed: 0d
Playtime: 20m
Rating: 4 - Good
Beacon Pines is an isometric narrative adventure, in which you can go back and change the choices you've, and thus the outcomes that ensue. It's game number 4 in the February Humble Bundle.
Framed as a storybook, in which you're participating in creating the story, the story is about a anthropomorphic young deer, whose father died when he was six, and whose mother has now disappeared.
Luka and his best friend find themselves in the middle of investigating goings-on in their small town of Beacon Pines.
The game is bittersweet, and I'm interested to see where it goes from here.
March 26, 2024 - Day 451 - NewPlay Review
Total NewPlays: 486
Game: The Forest Quartet
Platform: Steam
Released: Dec 9, 2022
Installed: Mar 14, 2023
Unplayed: 378d (1y12d)
Playtime: 22m
The Forest Quartet is a third-person puzzle game that's part narrative adventure, part jazz-themed exploration of grief.
It tells the story of a quartet of jazz musicians whose lead vocalist, Nina, has passed away. You play as Nina, a spirit interacting with the physical world to reunite her former bandmates, and help them come to terms with her death.