The arcade version of Zero Wing was released in 1989. Most people probably never heard of it, or don't remember it.
The Mega Drive version was released in 1991 in Japan and Europe. It isn't famous either.
The broken english in the european release is famous, though. Or was, for a while at the turn of the century, some 8 years later, when the "all your base are belong to us" meme was everywhere.
I played for the first time today, for great justice. It's nice, actually.
Dopo la giornata di gare di Elena mi sono goduto mezz'ora di "relax" con il fido Megadrive su CRT. Dietro consiglio di un amico, ho rispolverato Jewel Master. È ancora bello, è ancora difficilissimo e ha ancora una colonna sonora allucinante. 💜💜💜 Recuperatelo! #Retrogaming#Megadrive
In a distopic future, infernal creatures destroyed the earth. Any survivors were taken and used as slaves. Their lives had become a horrible nightmare from which they might never awaken.
Verytex!! Un shoote'm up muy desconocido de Mega Drive ya que se quedó en Japón. A primera vista puede no impresionar, sobretodo a nivel técnico, pero tiene una las mejores bandas sonoras y una acción increíbles. Diversión pura y dura! #retrogaming#megadrive#retrogames
Unveröffentlichter #megadrive Klassiker P-47 II MD angekündigt…
…Es handelt sich um die unveröffentlichte Mega Drive Version von P47: The Phantom Fighter, die 1988 auf Amiga, PC-Engine, C64, Atari ST, uvm. in den Handel kam…
…P-47: The Phantom Fighter lehnt sich an Titel wie Silkworm an, in dem der Spieler ein Kampfflugzeug vom Typ Republic P-47 Thunderbolt durch acht horizonatl scrollende Levels steuert. Release TBA (Europa)
This time we talk about the modern #retrogames Extreme Volleyball Infernal League (#sms@raphnet ), Spediteur (#c64 ) and Rocket Panda (#megadrive ). Enjoy!
Paquetito de Walla recién recogido! Sonic CD jp para Sega Mega CD! Llevaba tiempo buscando uno a buen precio ya que este juego has ido subiendo últimamente sobretodo en PAL así que me he hecho con este NTSC-J que me oarece también precioso 😍 #RETROGAMING#SonicCD#megadrive
Fixed the animation importer. Lots of stuff is actually working to get it this far, and not really much changed in the code apart from platform things. I had to recompile SGDK to boost the stack space though.
I'll need to look at how to implement the background tiles and if it can be done in a way the fits into the MegaDrive's not-mega memory. I think there's about 4Kb spare with the smallest dungeon size 😬