RefleX is an #indiegame#shmup STG released in 2008 and developed by Siter Skain. It is part of The Tale of ALLTYNEX, together with Alltynex Second and KAMUI.
It features an interesting shield mechanic, that must be mastered in order to be effective.
I started working on an airplane game inspired by Pilotwings, but I'm not satisfied with my art style... I think I'll have to shelf it until I get the opportunity to team up with a 3d environment artist.
If anyone's looking for a cute project to waste time on, by all means...~
Wading through thousands of photos to get my asset list narrowed down for the latest #Panmorphia game. What a task. So MANY GOOD PHOTOS. #indiedev#indiegame#gamedev
During the recent #indieWorld by #Nintendo, we've noticed #ShadowsOverLoathing trailer. Apart from being witty and visually different, it highlights the 'Arachnophobia' mode that allows players to deactivate spiders. It is not the first time but we love it, 'cause it feels like a small thing that can make a difference.
Would you activate it? What are some other things that can become optional?
Game Devlog 01 - Yesterday I restarted my #GameDevelopment project. I liked where things were headed before I took a break, but I think a reset will help me focus. Using #Notion, I’m writing out deliverables and tasks and I’m about 20% done preparing for development on the first minor version. It feels a little tedious and I may scale back in the future, but I want to see if the structure will help with this first minor version. #GodotEngine#IndieGameDev