anttipeltola, to retrocomputing
@anttipeltola@mastodon.world avatar

DOSBox Staging development builds now has full file locking support (SHARE.EXE) on all supported platforms:

#DOSBox #Retrocomputing #Retrogaming #DOS #DOSGaming

rox_lukas, to fallout
@rox_lukas@cmdr.social avatar

You approach a dark and broken city. Little life can be seen.
Game saved.

aldi80s, to Playstation

Finally got the #ROTT game for #Playstation 4!
Loved to play that game back in 1995 and I was so excited after #Wolfenstein3D and especially #DOOM!

Never stopped playing it and used the #DOSBox in a #Linux laptop all those years. LOL

#PS4 #Apogee #1990s #RiseOfTheTriad #Retro

aldi80s, to Playstation
@aldi80s@mastodon.social avatar

Finally got the #ROTT game for #Playstation 4!
Loved to play that game back in 1995 and I was so excited after #Wolfenstein3D and especially #DOOM!

Never stopped playing it and used the #DOSBox in a #Linux laptop all those years. LOL

#PS4 #Apogee #1990s #RiseOfTheTriad #Retro

thelastpsion, to retrogaming
@thelastpsion@bitbang.social avatar

Just tried compiling Wari, a game written in #Psion OO C. The project uses #Borland Make 3.6.

Got it to compile first time with my SIBO SDK setup - all good!

However... Borland Make uses 16-bit DPMI, and its extender won't load 32-bit DPMI binaries. If I pre-load the 32-bit extender, it won't load 16-bit DPMI binaries, so Make won't run!

TL;DR: I can't use the new #ctran with Borland Make 3.6.

Looks like I'll be converting that Makefile to GNU Make or a #TopSpeed project.

#dos #dosbox

thelastpsion,
@thelastpsion@bitbang.social avatar

DROP-IN REPLACEMENT, BABY!

This is Wari, a #Psion #EPOC16 game written in Psion's proprietary OO C, back in 1996.

It was compiled with a modified version of the Psion SIBO C SDK, containing my new FOSS version of the #ctran OO preprocessor.

It literally just worked!

The fun doesn't stop here, but the first milestone has been reached. Two months of work. I am both pleased and relieved!

#retrocomputing #retrodev #retroprogramming

M0CUV,
@M0CUV@mastodon.radio avatar

@thelastpsion excellent work! Congratulations!

jan, to retrogaming
@jan@kcore.org avatar

Ah, the memories... #dosbox #dune2

#retrogaming #games

anttipeltola, to linux
@anttipeltola@mastodon.world avatar

All Unix & Linux packagers of @DOSBox_Staging 0.81 do pay attention that zlib-ng is configured properly at build time so that the binary package only requires SSSE3 feature level on the CPU:

https://github.com/flathub/io.github.dosbox-staging/pull/45

anttipeltola, to random
@anttipeltola@mastodon.world avatar

@DOSBox_Staging Starter Pack

These support files get you going in no time with DOSBox Staging:

https://archive.org/details/dosboxstarterpack

anttipeltola,
@anttipeltola@mastodon.world avatar

@dec_hl @DOSBox_Staging

This is a v1.0 release of it. I probably add those later now that you reminded of it. Current extent was collectively agreed as minimum that goes into initial release.

dec_hl,
@dec_hl@mastodon.social avatar

@anttipeltola @DOSBox_Staging
nice.
another suggestion: as DBS does not support long filenames, DOSLFN (which seems to work?) would be great, too.

gamingonlinux, to foss
@gamingonlinux@mastodon.social avatar
Cheeseness,
@Cheeseness@mastodon.social avatar

@gamingonlinux Oh hey, it's GODS

anttipeltola, to random
@anttipeltola@mastodon.world avatar
anttipeltola,
@anttipeltola@mastodon.world avatar

If you feel like not redoing your config file typing config -wcd and hitting the return key will just redo your config file while importing your settings avoiding a significant amount of pain moving to 0.81.0.

rohad, to linux
@rohad@fosstodon.org avatar
rohad, to VintageOSes
@rohad@fosstodon.org avatar
RetroUnderBelly, to VintageOSes
@RetroUnderBelly@mastodon.social avatar

We finished Bureau 13! The most anti-climatic ending I've seen so far. But, oh well. It was a cool game. Lots of replay-ability in it, as you can choose different character combinations. We slayed demons, removed chips off of people's necks, and killed a virtual reality AI monster. Our 13th game completed live! Farewell Bureau 13!

Ending of Bureau 13 MS-DOS game with gamer on the left, and game on the right. Displaying Box Art on the bottom right corner.

tailsy,
@tailsy@mastodon.social avatar

@RetroUnderBelly I remember finishing this one and got an ending where the character says something like, "This will make an interesting case for my files." That was it. 💀

rohad, to retrogaming
jake4480,
@jake4480@c.im avatar

@rohad it IS tough haha - such a cool game though. Those graphics! 😍

vga256, to macos
@vga256@dialup.cafe avatar

this may not impact a whole lot of people, but if you're a macOS and Boxer (dosbox for mac) user, this may be worthwhile:

a few years ago when the original Boxer developer (alun bestor) halted work on the project, there was a subtle but very painful bug left in the project: Boxer would store all savegames and file changes to ~/Library/Application Support/Boxer/Game States/. Not only does this bloat up your user folder over time, but it also means that your savegame (and config data, characters, anything that changes game files, etc) are no longer stored in the game box. So, if you copy the game box to another computer, your savegames aren't included.

I submitted a patch to the current Boxer maintainer (maddthesane), but who knows if this will ever get approved. in the mean time, i've compiled a new version of Boxer with the gamestate patch applied. it is compiled for Intel 64-bit, ARM64/Silicon support on macOS 10.14 and newer. feel free to download here:

https://www.dialup.cafe/~vga256/boxer/Boxer_x64_arm64_v2.zip

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