Just tried compiling Wari, a game written in #Psion OO C. The project uses #Borland Make 3.6.
Got it to compile first time with my SIBO SDK setup - all good!
However... Borland Make uses 16-bit DPMI, and its extender won't load 32-bit DPMI binaries. If I pre-load the 32-bit extender, it won't load 16-bit DPMI binaries, so Make won't run!
TL;DR: I can't use the new #ctran with Borland Make 3.6.
Looks like I'll be converting that Makefile to GNU Make or a #TopSpeed project.
All Unix & Linux packagers of @DOSBox_Staging 0.81 do pay attention that zlib-ng is configured properly at build time so that the binary package only requires SSSE3 feature level on the CPU:
This is a v1.0 release of it. I probably add those later now that you reminded of it. Current extent was collectively agreed as minimum that goes into initial release.
If you feel like not redoing your config file typing config -wcd and hitting the return key will just redo your config file while importing your settings avoiding a significant amount of pain moving to 0.81.0.
We finished Bureau 13! The most anti-climatic ending I've seen so far. But, oh well. It was a cool game. Lots of replay-ability in it, as you can choose different character combinations. We slayed demons, removed chips off of people's necks, and killed a virtual reality AI monster. Our 13th game completed live! Farewell Bureau 13!
@RetroUnderBelly I remember finishing this one and got an ending where the character says something like, "This will make an interesting case for my files." That was it. 💀
this may not impact a whole lot of people, but if you're a macOS and Boxer (dosbox for mac) user, this may be worthwhile:
a few years ago when the original Boxer developer (alun bestor) halted work on the project, there was a subtle but very painful bug left in the project: Boxer would store all savegames and file changes to ~/Library/Application Support/Boxer/Game States/. Not only does this bloat up your user folder over time, but it also means that your savegame (and config data, characters, anything that changes game files, etc) are no longer stored in the game box. So, if you copy the game box to another computer, your savegames aren't included.
I submitted a patch to the current Boxer maintainer (maddthesane), but who knows if this will ever get approved. in the mean time, i've compiled a new version of Boxer with the gamestate patch applied. it is compiled for Intel 64-bit, ARM64/Silicon support on macOS 10.14 and newer. feel free to download here: