Today's project is re-writing Catalina for 8-bit support, but I'm having issues getting logging in to work. Or actually anything at all. Honestly this is just fever dreaming isn't it. Am I real?
The 128D is real, though, and one of the better looking Commodore 8-bit machines.
Back in what feels like a lifetime ago I did some freelance work managing a fan community for an up-and-coming rock band. [Yes, I was a fan. No, I won't reveal who.] I worked directly with some folks at Island Def Jam on the project, and the one artist that every single person at the label called "the nicest guy on Earth" was Lionel Richie. They said he made everyone feel like a million bucks, and he treated everyone kindly.
You are new to CP/M and don't know where to find documentation and software?
Then this toot may be of value for you, 'coz here's three important links on the topic. Please boost so CP/M newbies will notice this important information.
Humongous CP/M Archives (tons of software etc. - go here first!):
@gruber Windows 11 on Parallels on Apple Silicon isn’t just good, I find it much snappier, smoother, power-efficient, and generally robust than Parallels on Intel Silicon Macs ever was. Even when running ancient x86 software, like an old version of QuickBooks I’m embarrassed to say I still use. Intellectually, I understand the appeal of removing virtualization from the picture, but getting quick access to Windows apps while I’m still in MacOS is so nice I’m already very happy.
Going further back, it’s also what killed the #Commodore 128.
Touted compatibility with the market leader without articulating well why your platform is uniquely better means that third parties won’t write software for you.
But my recollection at the time was that the #Commodore128 could never be another world-beater like the #Commodore64. #IBM#PC clones cost the same or cheaper for business, it wasn’t much better for #gaming than the #C64 compared to the new 16/32-bit systems like the #Amiga and #AtariST.
The #C128 mainly appealed to heavily-invested 64 owners who were also willing to (re-)buy the few released software titles that took advantage of 128 mode.