insomniac_lemon, (edited )
insomniac_lemon avatar

Does anyone have any information about a #polygonal or #vector #tilemap ? Perhaps treating a live-rendered #svg file (or grid-based coordinates in code) as a #tileset for #raylib ?

Polygon tiles on their own wouldn't be so bad, but it'd be nice to have the polygons connect/merge (visuals and performance, basically treating each tile as its exposed edge) plus autotiling (/bitmasking?) and other tilemap features.

An editor would be great, also #hexagon grid. Vertex colors and extra data (shape+color palette+item/decoration) would be nice too.

Or would it be more supported to just go with low-poly 3D? Though even in that case it would be good to have a gridmap.

Note that Godot 4 might allow polygon tiles (using scenes, I haven't tried it, I expect it might be clunky) but I want to use #nim ( #NimLang ) and the bindings aren't where they were for Godot 3 (there are at least 2 people who were working on their own bindings, but I wouldn't know where to begin on testing them).

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