Gamedev

Advice on making games without engines?

If I just have C++ and say SDL or Raylib, how do I structure game code to keep it scalable (ie not a huge mess when I add more levels, items, mechanics, etc)? I have been able to make very simple stuff but the moment I try to add to it, it always gets out of hand and I can't really refactor it without starting fresh.

Unity Announce MASSIVE Pricing Changes (youtu.be)

After setting the internet on fire with the exceptionally bad Unity Runtime Fee, Unity have been pretty much radio silent while thousands of Unity developers protested in a variety of ways. Today, they have finally announced the new Unity pricing structure and the runtime fee is almost completely gone, replaced by a royalty,...

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