@psychicparrot42@mastodon.gamedev.place
@psychicparrot42@mastodon.gamedev.place avatar

psychicparrot42

@psychicparrot42@mastodon.gamedev.place

Ancient #indie game maker. He/Him. Award winning. Author of #Unity dev books. Making games and stuff for PC, Xbox and the occasional #ZXSpectrum game. All round good egg. Boosts a lot, especially games. Racing and rally game fanatic (mostly RBR). BSC (Bronze Swimming Certificate). Existing on unceded Algonquin territory. Please wear a mask.

This profile is from a federated server and may be incomplete. Browse more on the original instance.

psychicparrot42, to gamedev
@psychicparrot42@mastodon.gamedev.place avatar

Random game thought: I’ve been thinking about a game controller with three joysticks, but I can’t come up with a good enough reason to have the extra one. Two joysticks seems to cover everything, right? Have we reached peak game controller? What could we map to a third stick? The closest to a good reason I could think of would be radial menus, but you can easily do those with a modifier and one of the other sticks right? #gamedev

psychicparrot42,
@psychicparrot42@mastodon.gamedev.place avatar

@bazkie Yeah that’s interesting isn’t it? You could do something like left stick for movement forward back and strafe, right stick for look direction and the third stick for roll and.. hmm.. not sure what up and down would do on that one! 🤷‍♂️

psychicparrot42,
@psychicparrot42@mastodon.gamedev.place avatar

@bazkie You could just map the roll to triggers or bumper buttons, but I do think there could be mileage in having the roll separated out to another joystick. I don’t like having roll mapped to either joystick or triggers because I tend to get the movement types mixed up, so having it on its own stick might help my brain cope better?

Farbs, to random
@Farbs@mastodon.social avatar

Little Farbs In The Big City / What the ever loving fuck is this?!

psychicparrot42,
@psychicparrot42@mastodon.gamedev.place avatar

@Farbs I think something may have gone wrong in the railway track spline generator code! That’s batshit!

psychicparrot42, to random
@psychicparrot42@mastodon.gamedev.place avatar

Why does the last 1% sometimes take 10 times longer than the other 99??!!! 🤔

psychicparrot42,
@psychicparrot42@mastodon.gamedev.place avatar

@raymierussell 🤣 that explains it!!

psychicparrot42, to random
@psychicparrot42@mastodon.gamedev.place avatar

Bad music can ruin a perfectly good game. It needs to reinforce what's happening in the game and help push players closer to how you want them to feel when they're playing it. I'm always amazed by how many game devs put all their effort into making an amazing game but then throw in a soundtrack at the last minute that doesn't fit or detracts from the gameplay. And no matter how good the music is, we always need to provide the option to turn it off!

sinbad, to random
@sinbad@mastodon.gamedev.place avatar

The background lore of our game revolves around the idea that magic is great, exciting and holds so much potential for the world but it’s been hoarded and land grabbed by a tiny subset of society (in our case one big corporation which everything is a subsidiary of, just for ease of narrative, like an Evil Corp) who use it for things no-one wants but it still somehow makes them richer.

Write what you know they say 😛

psychicparrot42,
@psychicparrot42@mastodon.gamedev.place avatar

@sinbad Love it! Can't wait to play!

psychicparrot42, to random
@psychicparrot42@mastodon.gamedev.place avatar

For anyone interested, this is my uber low budget version control solution! It’s a little Dell Optiplex 3050 I got for $100 from the government surplus store and I put in 16gb of ram and it already had a 512gb hdd. It connects via built in WiFi and I’m running Win 10 and Gitstack on it (free tier) for GIT. I use GitHub Desktop to upload to it and, so far, it’s been perfect! To save power, I turn it off most nights and turn it on when I start work in the mornings.

psychicparrot42,
@psychicparrot42@mastodon.gamedev.place avatar

@Aequitas Yeah it's a nice cheap way to have full version control (and large file support without having to pay!) .. it was mega easy to set up (I know very little about networking etc., so it needed to be) and it costs next to nothing to run. I can easily just backup to a backup drive every now and then for extra peace of mind, as well, so yeah I like it 👍

psychicparrot42,
@psychicparrot42@mastodon.gamedev.place avatar

@Fivesprites Large files, mainly. Some client work needs massive files sometimes (which you have to pay for on git) and most of the time it's just me working on projects, so I don't really need to share access much. It's also way faster having it on my own network, of course. I suppose the downside to this is that I have to do my own backups and it's not offsite.. but at least I have control of it all.

psychicparrot42,
@psychicparrot42@mastodon.gamedev.place avatar

@JeremiahFieldhaven Gotta make the most of the near-zero budget, right?? 👍

gilesgoat, to random
@gilesgoat@toot.wales avatar

PSA for game developers .. "If you do an international thing start doing your UI in French or German" .. WHY ? .. because if you start "English" you have this like "Press Pad" or "Best score" or "Time left" .. ... .. "too simple" .. then someone DEMANDS you "WE NEED GEFIS" .. and then "Press Button" gets something like "Appuyez sur le bouton si'vous plait merci salutation" of "Le meilleur score de la journee" "Le temp que vous still avez" .. Then "all fantastic UI" suddenly is BROKEN 😂 😢

psychicparrot42,
@psychicparrot42@mastodon.gamedev.place avatar

@gilesgoat All of my experiences of localization have been ‘how in the hell do I fit all this text into that tiny button?’ and ‘how the hell do I get a font that renders that language?!’ 👀 Avoid all words. Use pictures! 🤣

psychicparrot42,
@psychicparrot42@mastodon.gamedev.place avatar

@gilesgoat Yeah I've at least had the luxury of using other people's fonts and not had to make my own!!

psychicparrot42, to random
@psychicparrot42@mastodon.gamedev.place avatar

Wowwww setting up Unreal's enhanced input system in C++ was a pain. Why isn't it added to the build settings by default, since they're demanding we use it over the old one? Makes no sense to me.

psychicparrot42,
@psychicparrot42@mastodon.gamedev.place avatar

@RethinkJeff Ahhh maybe eh?! That makes sense.

psychicparrot42,
@psychicparrot42@mastodon.gamedev.place avatar

Doing the same thing with Blueprints is wayyyyy easier and I think I'll just to stick to that in future! No point making extra work for myself, is there?

psychicparrot42, to unrealengine
@psychicparrot42@mastodon.gamedev.place avatar

My instinct to capitalise the 'object' in 'sub object' keeps slipping me up when I use Unreal's CreateDefaultSubobject function. Gah! I want to capitalise the object SO MUCH!!! #UE5

psychicparrot42,
@psychicparrot42@mastodon.gamedev.place avatar

@bazkie I think the way I type really affects this, too - my brain naturally splits up the words to know where to press the keys, so I default to capitalising words like this. I would want to do the same with Timestamp, too!!

psychicparrot42,
@psychicparrot42@mastodon.gamedev.place avatar

@JeremiahFieldhaven JOB DONE! 🤣👍

psychicparrot42, (edited ) to random
@psychicparrot42@mastodon.gamedev.place avatar

Aw I just read an article about marketing and now I have to go flush my head down the bog for cleaning. "Just ask Steam for discoverability" is the worst advice. ".. and they'll give it to you, if they like your game" .. just how fucking naïve?! Steam don't give a shit about your game! "The key to success on Steam, he explained, is getting yourself in the Top Upcoming list." No shit, Captain Obvious! "This requires about 1000 wishlists a day" But how do I? Yeah, I thought so.

psychicparrot42,
@psychicparrot42@mastodon.gamedev.place avatar

Eventually, once enough people have bought my marketing book and attended my marketing talks, I'll launch my own game and on the same day reveal that the real secret to marketing was, in fact, to write a book about marketing, be featured on games sites and talk about marketing at conferences until you gather enough of a following to get 1,000 wishlists per day for your damn indie game.

psychicparrot42,
@psychicparrot42@mastodon.gamedev.place avatar

@elFlashor 😀👍👍

psychicparrot42,
@psychicparrot42@mastodon.gamedev.place avatar

@sinbad Isn't it?! Really does seem like it, to me. Not a single marketer ever actually mentions that for some reason..

psychicparrot42,
@psychicparrot42@mastodon.gamedev.place avatar

@Bobbins Yeah, dead easy to get these things. I mean, I'm actually just off to the bog to drop a few wishlists myself.

psychicparrot42,
@psychicparrot42@mastodon.gamedev.place avatar

@Bobbins "Read my blog, take my course, buy my book, subscribe to my channel, follow me on insta for more marketing tips" urggghhhhhh I get sick thinking about it.

  • All
  • Subscribed
  • Moderated
  • Favorites
  • anitta
  • thenastyranch
  • rosin
  • GTA5RPClips
  • osvaldo12
  • love
  • Youngstown
  • slotface
  • khanakhh
  • everett
  • kavyap
  • mdbf
  • DreamBathrooms
  • ngwrru68w68
  • megavids
  • magazineikmin
  • InstantRegret
  • normalnudes
  • tacticalgear
  • cubers
  • ethstaker
  • modclub
  • cisconetworking
  • Durango
  • provamag3
  • tester
  • Leos
  • JUstTest
  • All magazines