@demofox@mastodon.gamedev.place
@demofox@mastodon.gamedev.place avatar

demofox

@demofox@mastodon.gamedev.place

Graphics and game dev research. previously nvidia, blizzard, monolith, others. graphics, audio synth, exotic computation. No gods, no masters. http://blog.demofox.org.

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vvuk, to random

👀

demofox,
@demofox@mastodon.gamedev.place avatar

@vvuk I thought this was pix at first

emilymbender, to random
@emilymbender@dair-community.social avatar

"a potential gold mine for criminal hackers or domestic abusers who may physically access their victim’s device. Images include captures of messages sent on encrypted messaging apps Signal and WhatsApp, and remain in the captures regardless of whether disappearing messages are turned on in the apps."

In 2024 it still somehow isn't standard practice to ask in the design process: Are we building the killer app for domestic abusers?

https://www.wired.com/story/total-recall-windows-recall-ai/

demofox,
@demofox@mastodon.gamedev.place avatar

@emilymbender who remembers microsoft trying to ram tcpa and palladium down our throats way back when? :/

eniko, (edited ) to gamedev
@eniko@peoplemaking.games avatar

Big news: Kitsune Tail's Steam Next Fest demo is live now! Go get it at https://store.steampowered.com/app/1325260 and experience the first part of this queer furry love triangle wrapped in an SMB3 jacket

You should definitely check the options. There's a CRT shader in Kitsune Tails made by @JoshJers which isn't on by default (because people get upset by that kinda thing) but playing with it on is totally the recommended experience

And for those of you who have Steam Decks, we've verified it works on that, too! And there's a new reveal trailer, showing off some of the bosses: https://www.youtube.com/watch?v=MRBcm5fagUU

#KitsuneTails #QueerGames #GameDev #PixelArt

demofox,
@demofox@mastodon.gamedev.place avatar

@eniko @JoshJers downloading to the old steam deck :)

demofox,
@demofox@mastodon.gamedev.place avatar

@eniko @JoshJers great job Eniko, this game is great! It really has the sm3 feel while still being it's own thing.

HandgunYoga, to random
@HandgunYoga@mastodon.world avatar

landlords that are supposed to be in competition with each other "outsource daily pricing and ongoing revenue oversight" to RealPage. The company allegedly facilitates and encourages landlords to work cooperatively to increase rents. An e-book produced by RealPage says that the company allows corporate landlords who are “technically competitors” to "work together . . . to make us all more successful in our pricing

demofox,
@demofox@mastodon.gamedev.place avatar

@HandgunYoga there's a word for this!

saila, to Montreal
@saila@mastodon.social avatar

Hey all: I'm heading to #Montreal in a couple of hours (returning home June 9th) — what should I not miss while I'm there?

#design #art #food

demofox,
@demofox@mastodon.gamedev.place avatar

@saila you could have a walk on royal mountain, the namesake of the city

foone, to random
@foone@digipres.club avatar

I wonder how hard it is to make a fake USB printer.
Like, a printer that takes any printout and goes "yep, that printed just fine" but nothing ever comes out anywhere

demofox,
@demofox@mastodon.gamedev.place avatar

@foone what's your usage case?

lisyarus, to random
@lisyarus@mastodon.gamedev.place avatar

Say I'm manually profiling my code, e.g. recording how much time a function takes. Right now I'm storing all samples to build statistics (e.g. percentiles) on exit, but that means O(n) memory usage for samples. Are there (necessarily approximate) O(1) memory alternatives?

demofox,
@demofox@mastodon.gamedev.place avatar

@lisyarus imo mean, std dev, min, max seems good!
Those can also be calculated in a "streaming" way too, only needing like 5 values stored total. Basically 1 value per each. Std dev needs 2 but one is mean so is already handled.
Shrug

demofox,
@demofox@mastodon.gamedev.place avatar

@lisyarus oh neat. Fwiw starcraft 2 did something like that for some gameplay data it tracked. It stored data every frame until the buffer filled. Then it reduced the data to half size and stored the data every other frame. Then every 4 frames etc.

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