@Malix@sopuli.xyz avatar

Malix

@Malix@sopuli.xyz

The worst kind of an Internet-herpaderp. Internet-urpo pahimmasta päästä.

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Malix,
@Malix@sopuli.xyz avatar

Got to play it with someone for a bit, they seemed to know where all the neat things were (iirc, the murals, scarf lengthening thingies, etc). But due to the inability to communicate more than just “dings” I couldn’t convey that I needed a quick toilet break. They were gone after I came back, which was a bit sad but I probably wouldn’t have stayed waiting either, tbh.

It was quite okay, I recall playing it through twice, but the second round didn’t really offer much in terms of “value” over the first. Cool visuals and concept, though.

Other somewhat similar vibing games which I somewhat relate to Journey:

  • Sable - Somewhat similar character designs, quite a bit more scifi and some dialogue. Pretty cool 3d platformer puzzle.
  • Proteus - walking-sim, graphics are those “if atari 2600 could do 3d”. Kinda cool experience, but also kinda one-and-done.
Malix,
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doesn’t seem like there’s any assets in there (textures, music, sounds, videos…), just the code, so the footprint of it is fairly small just because of this.

Malix,
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I was just reading the steam reviews for it, apparently the game pushes FOMO hard. Daily grind to run optimized route to gain in-game currency (with daily caps!) to afford cosmetics which may or may not ever return, so gotta act now. Or throw in 15 $€£ now now now, item is gone soon! …At least the game has the decency of being free to play.

Might take a looksie, Journey was pretty cool once or twice. This seems like a decent try, I guess?

Malix,
@Malix@sopuli.xyz avatar

huh, maybe I could squeeze out some effort from myself to actually finish the game after the update drops. Played the game few times to the doorstep to the last battle (AFAIK) and never returned to continue the saves. Maybe this time will be the time.

Also, kinda wish they’d push similar updates to 3 and NV. They do kinda work as is (atleast the gog versions + some modding), but… you know, some official fixies pls? :)

Malix,
@Malix@sopuli.xyz avatar

(the creator may have to enable this, not sure).

afaik not an option for creators, OR it isn’t an option for me/my videos.

Malix,
@Malix@sopuli.xyz avatar

That’s probably the thing. My videos are in finnish, with quite a bit of background speech in english (long story short: they’re letsplays). Could be that the auto-transcription can’t quite parse the random mix of finnish and english. I’ve mostly seen some odd videotitles translated to finnish, and tbh, they are so wildly confusing to me. I almost skipped a video from one of my fav. creators due to the title as I wasn’t expecting it.

Malix,
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am I correct to assume this is the thing that’ll fix eg. Steam going full seizure mode under wayland + nvidia?

Malix,
@Malix@sopuli.xyz avatar

Exactly that. Awesome and thanks.

Now, aggressive waiting for the updates begins

Malix,
@Malix@sopuli.xyz avatar

can’t say I have noticed that, but… tbh, I spend very little time in the apartments. Gotta check if I could get that to happen.

Were you alone in the apartment or did you have company? Do you recall the time of day?

Malix,
@Malix@sopuli.xyz avatar

could not get it to repeat. Admittedly I remembered to try this after beating the game (again.)

Was it on your first visit to the house or just some random later one? Just to narrow it down.

Malix,
@Malix@sopuli.xyz avatar

Last Epoch

playing offline because that’s where all my stuff is as last I checked the online was a disaster. Other than that, it’s pretty cool ARPG. Though I have some thoughts about some “gearcheck” -type bosses. After ~180h (since beta) or whatever, I’m still thinking it’s a solid 7/10. Fairly enjoyable, but not greatest of all time by any stretch.

Content Warning

It’s completely stupid and I love it. Essentially wannabe-“spööktubers” take a camera and few flashlights into dark, abandoned industrial complex to film something spooky, just to gain views on “Spööktube”. Views gain you money, money buys you gear.

The dives to the industrial complex are very short too, as you can only film so much (90s max, it seems), and the monsters are hella deadly. Either the camera gets filled or everyone is dead in minutes.

The footage can be saved as .webm -videos to desktop, which is GREAT

Malix,
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good to hear. But, either way all my current stuff is on offline and none of my friends have the game, so moot point.

Malix,
@Malix@sopuli.xyz avatar

needs few circles around the X in the corner too.

bonus points for subtly hidden dick and balls, though

Malix,
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It’s not even limited to nvidia, I also get it on intel igpu (i5-2320, ancient, I know).

Malix,
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I’m ok with timezones, but the guy who invented daylight savings time I’d slap to all the way to the sun

Malix,
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I just use dynamic collections, eg. group games by their store-tags, eg. arpg, fps, puzzle, walking-sim, online-coop… etc, whatever I consider handy when going through all of it.

https://sopuli.xyz/pictrs/image/3e9a9f81-0454-4dee-b0bf-e1d73de10e49.webp

Sure, the categories have a lot of overlap, but I don’t mind, the games list is a disaster anyway (>1300 games on account… yea.).

I used to maintain my own categories, but at some point the number of games started to be too much to do it by hand.

edit: One of the better features is to group games with online-coop with friends who have it too. Makes it a lot easier to find the next adventure to start after few beers.

Malix,
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yea I do also use the favorites (and two other manual lists), but thats about it. Mostly I just use the “last played” view of the library and hide games which aren’t installed locally.

Malix,
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come on! Lindsay 'em up!

Malix,
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Under a steel sky

Is there a third game in the series I’m not aware of or did you mean Beneath a steel sky?

Malix,
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c’mon man, you forgot to call .EnableUltraWideSupport()

Malix, (edited )
@Malix@sopuli.xyz avatar

Hastily read around in the related issue-threads and seems like on it’s own the vm.max_map_count doesn’t do much… as long as apps behave. It’s some sort of “guard rail” which prevents processes of getting too many “maps”. Still kinda unclear what these maps are and what happens is a process gets to have excessive amounts.

That said: access.redhat.com/solutions/99913

According to kernel-doc/Documentation/sysctl/vm.txt:

  • This file contains the maximum number of memory map areas a process may have. Memory map areas are used as a side-effect of calling malloc, directly by mmap and mprotect, and also when loading shared libraries.
  • While most applications need less than a thousand maps, certain programs, particularly malloc debuggers, may consume lots of them, e.g., up to one or two maps per allocation.
  • The default value is 65530.
  • Lowering the value can lead to problematic application behavior because the system will return out of memory errors when a process reaches the limit. The upside of lowering this limit is that it can free up lowmem for other kernel uses.
  • Raising the limit may increase the memory consumption on the server. There is no immediate consumption of the memory, as this will be used only when the software requests, but it can allow a larger application footprint on the server.

So, on the risk of higher memory usage, application can go wroom-wroom? That’s my takeaway from this.

edit: ofc. I pasted the wrong link first. derrr.

edit: Suse’s documentation has some info about the effects of this setting: www.suse.com/support/kb/doc/?id=000016692

Malix,
@Malix@sopuli.xyz avatar

On one hand, I’d assume Valve knows what they’re doing, but also setting the value that high seems like it’s effectively removing the guardrail alltogether. Is that safe, also what is the worst that can happen if an app starts using maps in the billions?

Malix,
@Malix@sopuli.xyz avatar

no arguments there. Still, I kinda feel that raising the limit high enough to effectively turn off the limit is probably bit overboard. But, if it works, it works, but the kernel devs probably put the limit in place for a reason too.

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