We at ZERO GmbH have completed our first prototype to display our own content in vehicle on-board systems. The touch function of the display can also be used to write ZERO in the most beautiful font ✍️ 😅
So...why all this? With the help of our AMPS platform, our customer can easily show new designs or functions in a vehicle and bring them to life - without having to access the series components directly.
And "easily" really means "easily":
Connect computer viaHDMI => switch on via button or CAN => be happy 🥳
Day 3 of #roguelike dev: monsters now move once you see them (once their fog of war disappears), and they can attack you. And of course, they can ki--WHAAT?!??
Day 2 of prototyping, let's see if it sticks. Added a simple fog of war (visible or not), the ability to range attack (click on a monster), and an out-of-range error. And a crapton of refactoring...
Beginnings of a quick-and-dirty #roguelike dungeon crawler prototype. You can move around (not into walls), attack enemies, kill and die (get game over). And see stats. It's all a messy WIP.
I’ve said it before and I’ll say it again, most of y’all don’t know what it’s like to be a fediverse developer of a popular project and have to deal with all the negative feedback and personal attacks
Let’s be nicer to the devs of the fediverse who have been doing this mostly unpaid for the greater good, all I ask is for basic respect!
Anfora, Prismo, Firefish and dozens of other projects have been abandoned by their devs, and I’d bet the fediverse mentality towards devs is part of the reason
One good way to support the Fediverse's volunteer devs: ask them to work with volunteer design and user-research practitioners who help them to develop and test usable designs – before any substantial code is written.
Testing mockups and prototypes with the community would reduce unhappiness all around.
Many people say that #Rust is very hard to #prototype with or to #refactor. This couldn't be further from the truth! It is the exact opposite!
Let me share with you one of the most profound experiences I had with #RustLang on a casual sunday - a thread 🧵
I'm currently rewriting my #transpiler from #nom to #chumsky and until now everything has turned out great so far, until I've hit the following road block:
Implementing parsers by using #parser functions that have indirect #recursion.
that’s much better. I need to tilt the sail back to make it lever properly against the frame and also put in some kind of attachment point for a slim securement - even a zip tie would be good I think - for full rotational stability. and maybe some anti-flex supports on the long piece. but the wheel distance is good now and I think in metal this should be okay.
#Prototype continues at a clipped pace. Killing monsters now gives you coins. You can see the day number (increases each death) and coins (total) each round, according with a summary of coins gained when you died.
Shanya Gill built a #prototype fire-detection system using a wall-mounted thermal camera and can send text alerts when a heat source is left unattended.
Latest prototype arrived for Just in Time ⌛ (fosstodon.org)
Abstract time-travel for 1-4 players using a cyclical timeline making for a tight puzzle to complete...
New pieces and stickers arrived for my prototype of Leap Frog 🐸 (fosstodon.org)
Entire game is just these and 4 reference cards which double as ramps when flicking the frogs....