Afternoon Folks. I have no clue why I have been struggling to get a blog post out in the mornings lately.
Anyway... last night I managed to snag a Siege of Orgrimmar and Throne of Thunder group and am the proud owner of a shiny necklace slot. I also talk a bit about how grouping has gone in general and how I would love for this recent foray into building groups to extend into other games.
With the Japanese version of Magia Record shutting down at the end of July, here is my editorial I wrote a few years back on the gripes of Gacha/Live services games.
@chikorita157 I strongly prefer games with an actual end. If they don’t have an end I just get tired of them one day. Like a lot of driving games.
There’s a few exceptions, like Minecraft, that doesn’t have a way to end. But it’s fine if it’s part of the game design and not part of the monetization plan.
I find that I tend to remember things much better if there’s an end. I get a memory of the game. While if it doesn’t it kind of just goes nowhere.
Plus gacha, isn’t really fun for me. I see through the monetization and yeah. I don’t like it.
Also there’s a lot of older games out there waiting to be enjoyed :)
#TheMetalDogArticleList #louder
“The kid lost his mind: ‘You’re the guy from Guitar Hero! Do you play real guitar too?’”: how a 2000s video game phenomenon made Slash famous all over again
Guitar Hero was a worldwide smash hit – and it introduced Guns N’ Roses guitarist Slash to a whole new audience
New experiments with Unreal Engine 5, Niagara. A prototype of a magnetic device for collecting various bio material. I have a lot of gameplay ideas where it can be used and how: plants, insects, crafting, fuel or things to scare away creatures... Maybe you will have ideas too?
@jzillw Yes, that occurred to me too, it can also do it, but for this it is necessary to transfer the information of collisions between niagara and the blueprint, but I would do it in a different way, through decals and render texture
Similar mechanics can be done without the use of Niagara. According to the principle of a gravity tool, as in Half-Life 2. Check the collision over a large sphere, then transfer the force to the objects to move to the tool point. Check another collision (small sphere) to stop physics objects and make them children. When the effect of gravity is turned off, enable physics for objects and change the parent
Today’s #throwbackthursday is this simple animated NiGHTs chao that I did sometime in mid-2009. All of the frames were drawn in MS Paint, and I used a website to animate it, don’t remember the name of it right now. My chao anatomy went through a weird phase during that time.
If all #VideoGames were offered as free OR paid on Steam, how would you prefer them? Would you prefer to play all games for free or would you prefer to pay for them to have them delivered to you via Steam? Note: Free ones are installed solo. No launcher, no achievements, no cloud save, no friends list, no Steam year-in-review, no hours played counter, no Steam Workshop, no Steam cards, no game decorations in Steam points shop, but you don't have to pay for any game, ever.
@ChrisBoren I mean it's software... You can apply whichever license you want. There are a ton of GPL video games out there. Literally, a ton! It's just that almost none of them are on Steam. I only know about Mindustry and Battle for Wesnoth. Both are well crafted!
Anyone who is reading this plays #Linux games on their TV in the living room? What's your setup? Do you just have #SteamDeck hooked-up with a dock or do you use Steam Link software on your TV to stream #VideoGames from your gaming PC or do you have a "Steam Machine" type of a dedicated device just for TV #gaming? I wish to hear about it.
@darth I started with streaming from the bedroom to the living using a wired RPi 4 but the latency was just horrible. A couch gaming PC however is fucking awesome!