metin, (edited ) to amiga
@metin@graphics.social avatar

Loved reading this article. 💚

https://www.datagubbe.se/dpaint/

As a youngster, I made my first Deluxe Paint pixel art on an Amiga 1000 in 1986. Coming from a Commodore 64 with a fixed palette of 16 colors, the Amiga was revolutionary at the time.

I went on to use "DPaint" professionally on a daily basis for around 10 years, creating pixel graphics for games, advertising agencies and television shows.

metin, (edited ) to music
@metin@graphics.social avatar

From the archive…

3D intro illustration for our coder's music editor Syntrax (a.k.a. Jaytrax), published in the early 2000s as an unofficial Windows and Pocket PC sequel to our old #Amiga music editors SIDmon and Digital Mugician.

You can listen to some Syntrax tracks here (my favorite is King Tut)…

https://proofofconcept.nl/portfolio/syntrax/

[ Side note: I didn't design the Syntrax UI ]

Check the #TeamHoi hashtag for more tunes.

#music #synth #audio #RetroComputing #ElectronicMusic #sound #soundtrack #retro

metin, (edited ) to amiga
@metin@graphics.social avatar

In 1994, our puzzle game Clockwiser was released for Amiga (OCS and AGA), CD32 console, MS-DOS and Windows 3.1.

This is the 4-channel music our composer Ramon Braumuller made for a 𝙙𝙚𝙢𝙤 𝙫𝙚𝙧𝙨𝙞𝙤𝙣 that was included on magazine cover disks.

The tune is 109 kilobytes, including digitized instruments.

Download Clockwiser for free here:
https://archive.org/details/ClockwiserAmiga

For more music and info, check the #TeamHoi hashtag.

#commodore #amiga #msdos #windows #RetroComputing #RetroGaming #GameDev #chiptune

metin,
@metin@graphics.social avatar

In 1994, our puzzle game Clockwiser was released for Amiga, CD32 console, MS-DOS and Windows 3.1.

This is the 𝙛𝙞𝙛𝙩𝙝 in-game tune our composer Ramon Braumuller made.

We wanted the music to be relaxing, as there's time-based pressure to solve the puzzles.

Download Clockwiser here:
https://archive.org/details/ClockwiserAmiga

For more music and info, check the thread and hashtag.

metin,
@metin@graphics.social avatar

In 1994, our puzzle game Clockwiser was released for Amiga, CD32 console, MS-DOS and Windows 3.1.

This is the 𝙨𝙞𝙭𝙩𝙝 in-game tune our composer Ramon Braumuller made.

We wanted the music to be relaxing, as there's time-based pressure to solve the puzzles.

Download Clockwiser here:
https://archive.org/details/ClockwiserAmiga

For more music and info, check the thread and hashtag.

metin,
@metin@graphics.social avatar

In 1994, our puzzle game Clockwiser was released for Amiga, CD32 console, MS-DOS and Windows 3.1.

This is the 𝙨𝙚𝙫𝙚𝙣𝙩𝙝 in-game tune our composer Ramon Braumuller made.

We wanted the music to be relaxing, as there's time-based pressure to solve the puzzles.

Download Clockwiser here:
https://archive.org/details/ClockwiserAmiga

For more music and info, check the thread and hashtag.

metin,
@metin@graphics.social avatar

In 1994, our puzzle game Clockwiser was released for Amiga, CD32 console, MS-DOS and Windows 3.1.

This is the 𝙚𝙞𝙜𝙝𝙩𝙝 in-game tune our composer Ramon Braumuller made.

We wanted the music to be relaxing, as there's time-based pressure to solve the puzzles.

Download Clockwiser here:
https://archive.org/details/ClockwiserAmiga

For more music and info, check the thread and #TeamHoi hashtag.

#commodore #amiga #msdos #windows #RetroComputing #RetroGaming #GameDev #chiptune #game #gaming #games #retro #music #synth

metin,
@metin@graphics.social avatar

In 1994, our puzzle game Clockwiser was released for Amiga, CD32 console, MS-DOS and Windows 3.1.

This is the 𝙣𝙞𝙣𝙩𝙝 in-game tune our composer Ramon Braumuller made.

We wanted the music to be relaxing, as there's time-based pressure to solve the puzzles.

Download Clockwiser here:
https://archive.org/details/ClockwiserAmiga

For more music and info, check the thread and hashtag.

metin,
@metin@graphics.social avatar

In 1994, our puzzle game Clockwiser was released for Amiga, CD32, MS-DOS and Windows 3.1.

To complete this Clockwiser music thread, this is the game-completed tune, by our composer Ramon Braumuller.

The short tune restarts a few times in this recording.

Download Clockwiser here:
https://archive.org/details/ClockwiserAmiga

For more music and info, check the thread and #TeamHoi hashtag.

#commodore #amiga #msdos #windows #RetroComputing #RetroGaming #GameDev #chiptune #game #gaming #games #retro #music #synth

metin, (edited ) to ElectronicMusic
@metin@graphics.social avatar

When I was a youngster in the late 1980s, I formed an Amiga game dev team with 2 friends.

Before making games, we started by trying to sell game music that used minimal RAM, made with our music editor SIDmon.

To promote our game music, this energetic music module was composed by our musician Ramon Braumuller. The file, including tiny sampled sounds, is only 22 kilobytes.

Check the hashtag for more tunes.

metin,
@metin@graphics.social avatar

Our Amiga game Hoi was released worldwide on 3.5 inch diskettes in 1992.

This cheerful tune was composed by our musician Ramon Braumuller for level 1, using our own music editor Digital Mugician.

The tune reflects the sheer fun we had creating the game back in the early 1990s.

Check other posts in this thread and the #TeamHoi hashtag for more.

#commodore #amiga #chiptune #music #ElectronicMusic #RetroComputing #RetroGaming #game #games #gamer #GameDev #retro #VintageComputing #synth #audio

metin,
@metin@graphics.social avatar

Our Amiga game Hoi was released worldwide on 3.5 inch diskettes in 1992.

This rhythmic tune was composed by our musician Ramon Braumuller, reflecting Hoi level 2's construction site environment. The track was made using our own music editor Digital Mugician.

Check other posts in this thread and the hashtag for more.

metin,
@metin@graphics.social avatar

Our Amiga game Hoi was released worldwide on 3.5 inch diskettes in 1992.

This jolly tune was made by our composer Ramon Braumuller for level 3, where Hoi flies around with a jetpack. Our own music editor Digital Mugician was used.

The track was originally composed for our uncompleted 1988 game Ragnov.

Check other posts in this thread and the #TeamHoi hashtag for more.

#commodore #amiga #chiptune #music #ElectronicMusic #RetroComputing #RetroGaming #games #gamer #GameDev #retro #synth #audio

metin, (edited ) to amiga
@metin@graphics.social avatar

In early 1993, Commodore hadn't released hardware specs for the new AGA Amiga computers. So me and my game dev partners decided to create a demo trilogy, using self-discovered AGA chipset features.

The second demo was called 'Mindwarp', and I still love to listen to our music composer Ramon Braumuller's 4-channel soundtrack.

More info in the "Team Hoi game devs" section of https://linksta.cc/@seven

Check the hashtag for more tunes.

metin,
@metin@graphics.social avatar

In early 1993, Commodore hadn't released hardware specs for the new AGA Amiga computers. Our little game dev team created a demo trilogy, using self-discovered AGA chipset features.

Here's a 4-channel Techno track by our music composer Ramon Braumuller for the "Hoi sAGA part III"

For more tunes and info, check the other posts in this thread, the hashtag and the "Team Hoi game devs" section of https://linksta.cc/@seven

metin,
@metin@graphics.social avatar

In early 1993, Commodore hadn't released hardware specs for the new AGA Amiga computers. Our little game dev team created a demo trilogy, using self-discovered AGA chipset features.

Here's the second 4-channel track by our music composer Ramon Braumuller for the "Hoi sAGA part III"

For more tunes and info, check the other posts in this thread, the hashtag and the "Team Hoi game devs" section of https://linksta.cc/@seven

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