As a youngster, I made my first Deluxe Paint pixel art on an Amiga 1000 in 1986. Coming from a Commodore 64 with a fixed palette of 16 colors, the Amiga was revolutionary at the time.
I went on to use "DPaint" professionally on a daily basis for around 10 years, creating pixel graphics for games, advertising agencies and television shows.
3D intro illustration for our coder's music editor Syntrax (a.k.a. Jaytrax), published in the early 2000s as an unofficial Windows and Pocket PC sequel to our old #Amiga music editors SIDmon and Digital Mugician.
You can listen to some Syntrax tracks here (my favorite is King Tut)…
When I was a youngster in the late 1980s, I formed an Amiga game dev team with 2 friends.
Before making games, we started by trying to sell game music that used minimal RAM, made with our music editor SIDmon.
To promote our game music, this energetic music module was composed by our musician Ramon Braumuller. The file, including tiny sampled sounds, is only 22 kilobytes.
Our Amiga game Hoi was released worldwide on 3.5 inch diskettes in 1992.
This rhythmic tune was composed by our musician Ramon Braumuller, reflecting Hoi level 2's construction site environment. The track was made using our own music editor Digital Mugician.
Check other posts in this thread and the #TeamHoi hashtag for more.
Our Amiga game Hoi was released worldwide on 3.5 inch diskettes in 1992.
This jolly tune was made by our composer Ramon Braumuller for level 3, where Hoi flies around with a jetpack. Our own music editor Digital Mugician was used.
The track was originally composed for our uncompleted 1988 game Ragnov.
Check other posts in this thread and the #TeamHoi hashtag for more.
In early 1993, Commodore hadn't released hardware specs for the new AGA Amiga computers. So me and my game dev partners decided to create a demo trilogy, using self-discovered AGA chipset features.
The second demo was called 'Mindwarp', and I still love to listen to our music composer Ramon Braumuller's 4-channel soundtrack.
In early 1993, Commodore hadn't released hardware specs for the new AGA Amiga computers. Our little game dev team created a demo trilogy, using self-discovered AGA chipset features.
Here's a 4-channel Techno track by our music composer Ramon Braumuller for the "Hoi sAGA part III"
For more tunes and info, check the other posts in this thread, the #TeamHoi hashtag and the "Team Hoi game devs" section of https://linksta.cc/@seven
In early 1993, Commodore hadn't released hardware specs for the new AGA Amiga computers. Our little game dev team created a demo trilogy, using self-discovered AGA chipset features.
Here's the second 4-channel track by our music composer Ramon Braumuller for the "Hoi sAGA part III"
For more tunes and info, check the other posts in this thread, the #TeamHoi hashtag and the "Team Hoi game devs" section of https://linksta.cc/@seven