#Warlordocracy patch v7.0: made walking through shallow water, deep snow, etc. cut off bottom of character sprite and make sound effect, other little fixes.
At the moment I'm not very good at it, it's quick games (you unlock attributes, etc.. as you play) before a permanent death, but I found it original & interesting. Let's see! https://store.steampowered.com/app/2128270/Path_of_Achra/
I love to play this one.
I'm starting a new game party. We'll see how far I can go this time*. I haven't managed to finish it yet. It's a very good one!
I think I had to restart the game 7 or 8 times with the same character (Dwarf Mage ArchMage) before I could get this far (permanent death). LVL 13. An ambush here, for example, in the second image. Hard time!
A very good game, very addictive, but very hard. Roguelike obliges.
Will be interesting to see how #libDem & #labour approach the by-election - I doubt there will be even tacit attempt at #tactical vote encouragement by either party
It will provide a good pointer for how recommendations for tactical voting in such seats should be handled come #2024GE
I'm not one for "New Year's resolutions", but I am one for overly ambitious projects.
For 2023, Project365 is "One New Game Per Day".
Given that I have 634 unplayed games in my Steam account and {mumble} unredeemed bundle Steam keys, there's a reason my unplayed collection is tagged "Pile of Shame".
I'll pin this to my profile, and give a brief summary here each day (or x, if I miss x days due to work or stuff).
I'll play 15-30 minutes of (at least) one new game I've never played before (or played less than 15 minutes of). I'll give every game at least 15 minutes, even if I hate every minute of it.
I'm also open to suggestions; if you reply to this thread with a game, I'll schedule it, or tell you what I thought of it.
One of the things that's come up is that I have a bunch of games that I've played once, and not touched again.
Since I have a huge number of unplayed games, common sense would dictate that I don't add any more to the pile.
Sadly, it appears that I am lacking in the "common sense" department. A few days ago I caught a couple of minutes of a gameplay video of Boundary.
Boundary is a 6DOF multiplayer space-based tactical shooter. It looked like a lot of fun. It's in early access on Steam, so I added it to my wishlist.
Then Fanatical sent me an alert yesterday to advise me that it was on special for 10% off, and I had an outstanding 5% discount voucher, and FOMO minutes later, I was the proud owner of a copy of Boundary.
I played it today, and I'd love to say I was not disappointed. Unfortunately, I cannot say that.
There's very little in the way of laying out what each piece of kit does.
In-game found myself getting railed from across the other side of a space station one too many times (which is nowhere near as fun as it sounds).
It's got potential. When it's fun, it's really fun. It's just that it's mostly full of bots; when it's not, if your team is losing, there are no penalties to other players quitting out, so they do.
A little-known multi-agency drug war group runs thousands of #facialrecognition scans and other #surveillance operations. We found over 37,000 requests for support, connecting at least 233 #lawenforcement organizations in #Minnesota and beyond.
This surveillance deep dive covers many aspects:
The Police Web – 37,000 Requests – Facial Recognition – Berla: Data Mining #Automobiles – Operations and #Tactical Planning – #LicensePlate Readers – #CellPhone Data – #Cellebrite and Phone Extraction – Minimal #Oversight – Resources
[Resource] Tactical Urbanism Materials and Design Guide (tacticalurbanismguide.com)
Some ideas of what to do or tools to use when doing tactical urbanism.
Russia-Ukraine war live: counteroffensive records ‘tactical successes’ as troops advance south (www.theguardian.com)
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