Im Pressbriefing für "Vecna: Eve of Ruin" wurde vor allem viel Artwork aus dem Buch gezeigt. Zwei meiner Lieblingsstücke sind Miska the Wolf-Spider und dieser Mutanten Bär 🧵 1/4
Die Kampagne lässt die Abenteurer durchs Multiversum reisen und besucht u.a. #Ravenloft (Artwork eines jungen #Strahd folgt), die Astral Sea (#Spelljammer), #Dragonlance (Raistlin ist nicht im Buch) und #Greyhawk, wo man "Rerak" trifft, der totally nicht Acererak ist und über den Tomb of Wayward Souls wacht. 2/4
"When Axia survives a sudden assassination attempt, she's cornered by Kori and Nia, a pair of pirates who offer her two options: flee with them to Wildspace, where they can keep her hidden among their crew, or die."
I think one of the main flaws of the original #Spelljammer#dnd setting was that it tried to hard to be a sort of "connecting tissue" between other D&D settings, rather than having its own unique developed culture and environment.
While #Planescapealso connected the different D&D worlds with each other, it went much further into being a fully-developed setting in its own right, and thus I regard it as the superior line.
If Spelljammer had published a collection of interconnected crystal spheres - a whole "space sector" for the PCs to explore, with different factions and cultures that play off against each other - then it might have been a lot more interesting. To me, at least - others might prefer the "toolkit" approach that Spelljammer ultimately took.
PCs: wait? If we end our turn in this beam of light we get effectively disintegrated?
Me: correct
PCs: and this is a no-joke looking like a potential TPK?
Me: it does look pretty deadly…
Barbarian: we should all cut off a pinky finger then, and put them in a jar, so we can be resurrected…
The rest of the party: yeah. Good idea. Nice. Agreed
Wenn ihr heute in den Adventskalender auf DnDBeyond schaut, werdet ihr zwei Dinge lernen: 1. Es gibt #DnD Kaffee und 2. Tag 1 des Adventskalender hat nichts für euch
Tür 17 hat das #Vecna Dossier und die #Spelljammer Academy kostenlos für #DnDBeyond. Die beiden Titel waren früher schonmal zu haben, falls ihr sie damals verpasst habt, könnt ihr sie euch jetzt holen
Spelljammer: Memory's Wake 🇬🇧 von Django Wexler soll im Juli 2024 bei Random House Worlds erscheinen
"In this reboot of a beloved D&D setting, join Axia, a young woman with a mysterious past, as she embarks on a piratical adventure aboard a Spelljammer, a flying spaceborne vessel powered by magic."
Battle Unit, the party’s autognome barbarian, who named the company Shipping Unit LLC and the turtle-shaped spelljamming ship Turtle Unit, is not fond of the baseline autognome (NPC) that someone gifted a Headband of Intellect (to make it the ship’s boson).
Battle Unit has started calling the arrogant bot “Insufferable Unit” and the NPC is not happy that name stuck — especially since it was coined by the INT 9 Battle Unit.
#RPGaDay2023, Tag 1
"First RPG played (this year)"
Teil 1: #Sturmbringer - W100-System, kam in 'ner Box, machte Spaß; hab die Romane von Moorcock aber nie gelesen.
Teil 2: #Pathfinder2 "Gatewalkers" - dank Pathbuilder und frei verfügbarer, umfangreicher Online-SRDs (Archive of Nethys) für mich sogar irgendwie zugänglicher als D&D5. Macht auch extrem Spaß, weil mein alter ego #NivVanDerZee, eine Piratte, schon auf Level 1 mehr hinbekommen hat als all' meine anderen Fantasy-SC zusammen.
#RPGaDay2023, Tag 6
"Favourite game you never get to play"
Hmm. Damit ich etwas mein Lieblingsspiel nennen kann, müsste ichs ja auf jeden Fall schon mindestens einmal gespielt haben, oder? Dann fallen alle noch ungespielten Sachen aus meinem Regal schonmal raus. Naja, wobei ... #Spelljammer vielleicht? Zwar noch nicht gespielt, aber das neue 5E-Set komplett gelesen und danach tagelang Kopfkino gehabt. Oder abstrakter: eine coole Piraten-Fantasy-Kampagne. Hat sich leider noch nicht ergeben.
#RPGaDay2023, Tag 19
"Favourite Published Adventure"
Immer diese Fragen nach Lieblingen ... langsam find ich das ermüdend. Wieso müssens immer Ranglisten sein? #Naufractus hab ich schon erwähnt. Als Kampagne auch #LegacyOfArriusLurco, beide für #CthulhuInvictus. Ansonsten hab ich noch kein #TrailOfCthulhu-Szenario gespielt, das schlecht war. Vom Setting her find ich weiterhin #LightOfXaryxis für #Spelljammer ziemlich cool, habs aber leider noch nicht gespielt.
Please respond by saying what sorts of TTRPG things you're pretty likely to either talk about or respond to if you see them.
This can be a list of games (D&D! Tribe 8! Fate!) or categories (the weirdest of indie stuff! NSR! Anything PBtA!), topics (Worldbuilding! Publishing!), stuff you're making, meta-commentary (The State Of The Industry), and so on.
Then maybe share, and if the replies are building up, check them for new people.
Blueprint version of the astral scarab flying machine. I love that I’m able to get double value out of my schematic style maps be making them into blueprints. I think on balance I prefer the normal version, but it’s fab having both options. If you want this map, full resolution digital file, head over to DriveThruRPG (link on the download page of my website) and pick it up for completely FREE. #battlemap#battlemaps#dndmaps#spelljammer#steampunk#flyingship#ttrpg
Is it just me or is there a lack of variety for imagery for a #DnD#Giff#Monk?
I'm looking for #DungeonsAndDragons#art of a #Hippofolk that doesn't have all that epaulets and/or colonial military clothes and/or some kind of pipe/firestarter hanging out of their mouth.
NOTE: A pistol or rifle is okay, I'm going to try a #Gunk (Gun Monk) build in our #Spelljammer campaign... Nothing says #fisticuffs like bullets and bludgeoning whacks!
So far the "Giff Brawler" by #ClaudioPozas has come closest.
Spelljammer is already on printing two. That’s because they need to make some changes to the Hadozee for reasons of insensitivity. They’re good changes and Wizards of the Coast is changing the processes that allowed the culturally insensitive material to appear first too. This new printing has other errata too.
The one that sticks out is the addition of Feats to every Background.
“These backgrounds each give a feat. If a character takes a background from elsewhere and doesn’t get a feat from that background, the character gains one of the following feats of the player’s choice: Magic Initiate, Skilled, or Tough.”
Dragonlance will have something similar. For Dragonlance this was because these are characters in a war. They must be stronger, tougher, etc. In Spelljammer it kind of makes sense. Normal people aren’t space halflings and asteroid dwarves.
Similar to the Dragonlance decision my world has an additional feat at first level. In the case of the World of the Everflow these choices are;
Kin get a Bonded Companion.
Ken get a feat that grants a cantrip.
Kon get Artificer Initiate and the Rock Gnome’s tinker ability.
Similar to the Dragonlance decision to add Feats this was done to add flavor, speaking to the types of powers that people from various continents have.
With One D&D’s playtest we know there’s a chance at adding Feats for everyone at 1st level.
What if the One D&D system of 1st Level Feats was added to 5e now?
You could add Feats to any character in the current game with a minor, but not overwhelming, increase in power with a few simple guidelines.
Only allow Feats that don’t have a +1 to an attribute.
Don’t allow the +5/-10 Feats.
Don’t allow Lucky.
Don’t allow Polearm Master
That’s it.
Now you can have flavorful feats in your 5e game at 1st level.
Instead, attach Feats to Backgrounds
Now, my current world attaches Feats to racial choices, but one could choose to go the path of Dragonlance, Spelljammer, and Strixhaven. Each of those books assigns their unique Backgrounds specific Feats for flavor.
A more flexible system would be to attach Feats on a small curve. Those Feats would be selected to emphasize specific stories typically told regarding that Background.
Actor reminds me of Paden Fain. Artificer Initiate seems obvious. Linguist fits the wanderer mold. Ritual Caster makes sense to capture the one who picks up hedge magic.
Putting those on a chart with a curve using two dice can influence the commonality of the Feats.
Roll 2d4 or choose your favorite.
Magic Initiate
Tough
Linguist
Actor
Skilled
Ritual Caster
Artificer Initiate
Since it looks likely that Before We Were Heroes won’t be ready before the 2024 edition, I’m thinking of adding that Feat guidance to each listed Background.
Have another Background you’d like a Feat Chart for, ask in comments.