The original game Fantasy Wargaming: The Highest Level of All (or just Fantasy Wargaming in some editions) was a 1981 book by Bruce Galloway, a clear variation on Dungeons and Dragons, based on Galloway’s home rules. Unlike it’s competition it was not afraid of using actual historical concepts like astrology and occultism in it’s descriptions, although it also was written so densely it was hard to make sense of it in any shape or form by someone not already familiar with roleplaying games. And, well, it was called Fantasy Wargaming.
Which made this a problem, as the game was published both in the UK and the US by mainstream publishers obviously trying to break into the nascent TTRPG market. The most available version was most likely the one published by the Doubleday Science Fiction Book Club, which made the game available to many people who did not have any experience with roleplaying games before.
Unfortunately one has to say, as the game’s size (300pgs) and conceptual denseness made parsing the book quite a feat, meaning if people used this as an introduction to roleplaying, it might not have been very successful.
The Story of Fantasy Wargaming goes into this, and into the development of the game. It could have been a bit more thorough and a bit more critical, but for what it is it’s a nice look into the environment that created it. And well, it’s free.
(I learned about this book from an episode of the Vintage RPG Podcast which had the author on and talked about this project. Well worth a listen)
Hey did you guys know that if you miscategorize a modern rules-light RPG as "Other OSR Games" you can make RPG fans very upset?
Our bad. Thank you all for the grace of forgiveness. We are humbly reclassifying our game as "Other d10 System" and sincerely apologize for any distress we've caused. It was not our intention, and we'll be more careful in the future.
Still feeling a little unnerved that the party appeared to make some progress in our Cthulhu Eternal investigation last night. We may be on the wrong track, I suppose, but the usual Whartson Hall method is to rope a red herring and ride it erratically into the sunset, whereas @RogerBW seems to have put his finger on a highly plausible possibility (given weight by the traditional Lovecraftian investigation marker: it prompted a handout from the GM).
Continuing to replace the AI-generated images in my game now that I understand how problematic it is.
It's turning out to be making my game better. Below is a comparison between the AI image I'd generated (on the left) for a snowy outpost and what I drew (on the right).
The AI version is evocative enough, I suppose, but it's obviously AI generated. And the image on the right is MUCH closer to what I envisioned for the scene (despite my art skills). I like mine better.
Biiiiig Rima.
My #DnD character, Rima Sahr, is a rune knight fighter. Rune Knights studied the magic of giants and have the ability to grow a size larger in combat. If you then case enlarge/reduce on them, they double in size again.
I have a 3D printer.
Currently reading this history of the music hall, the British counterpart of vaudeville and precursor to variety. My favourite RPGs tend to be things like "Call of Cthulhu" and "Forgotten Futures" with a strong Victorian to Georgian (George V, that is) tone and history, but I often feel that the popular culture of the time is ignored when it should be a vital part of the world and the characters. NPCs ought to be playing records, going to the pictures, whistling the latest hits, referencing movie stars and stage actors, encouraging the PCs to read a new novel they're enamoured with—or recommending they avoid one they dislike.
A few sentences here and there, a name dropped, an encounter when shopping for sheet music or looking at the posters advertising coming acts… it doesn't take much to add to a great deal of flavour to the world and make it feel alive, rather than like those cheap cartoons where the only people moving or even present in a scene are the PCS.
Hey there,
while typing up my next RPG Project, I came to the conclusion, that I will not write down in detail the fundamentals of "what a Roleplaying game is", since I assume that the vast majority of the people that play my games, already know what an RPG is. Instead I want to refer to a link, where someone else has elaborated on that matter already, in a newcomer-friendly way.
can someone recommend me a link to an article, potentially created for that purpose?
⏰ Only 72 hours left in the 13th Age 2E Kickstarter! 🎲 Don't miss out on the Late Bloomer discounts—it's your last chance to grab epic deals and help unlock more stretch goals. Join the adventure now before time runs out! 🐉✨ #13thAge#Kickstarter#RPG https://kck.st/3JUhqdT
I think the first experience with #PixelArt was messing with the #RPG Exile 2: Crystal Souls. playable characters, since they're just BMP files.... Maybe I could download it again and try to create some characters there.
We are at the end of the print runs for Sig: Manual of the Primes and Sig: City of Blades. If you want one of the last, beautiful hardcover planar fantasy books, now is your chance. #rpg#indie