Started a new hard-surface modeling project in MagicaCSG.
By posting works in progress here, I force myself to turn this into something interesting, or I will be unmasked as an impostor, and eternal embarrassment will be my fate. 😅
I'm really starting to enjoy this. There's usually a stage where you need to bite the bullet, but once you get through that, there's often a "Yes, this is going to work out" moment. 🙂
More will follow. See other posts in this thread for more work-in-progress impressions.
3D illustration for a 2006 issue of the Dutch ComputerTotaal magazine, about the SABNZBD tool, which was (is?) much-used for concatenating multi-part downloads from Usenet newsgroups.
More updates will follow, and if you like my projects, a coffee is appreciated: https://ko-fi.com/metinseven ☕😊 But I'm already happy with a favorite and/or boost. 🙂
Going to try creating a sci-fi gun in MagicaCSG. I'm not very experienced in detailed hard-surface modeling, so it's going to be an interesting challenge.
Disclaimer: I hate real-life guns. My sci-fi gun will emit a peace beam. ✌️😉
Really enjoying this hard-surface project. Modeling with MagicaCSG is completely non-destructive, so changing or removing any element(s) is super-easy, and all Boolean operations are executed in realtime, complete with automatically added fillets or chamfers.
Once you've experienced SDF modeling, other 3D modeling methods (polygons, NURBS) feel like a previous chapter.