Might be a long-shot on here, but we are looking for Environment Artists (among a few other art disciplines) at No Code currently, to work on Silent Hill: Townfall.
Feel free to boost this post or pass on to anyone you know looking!
It was fun & productive week! I made a nice collection of random minis ready for 3D printing based off the amazing works of the @KoboldPress as well as Patreon requests.
Starting my 3rd iteration of our elephant mascot. The proportions and design of him will be mostly the same, but I want to simplify the polygons greatly and use textures for the details this time.
Thinking about texturing this super blocky state (maybe a few more cuts) just to UV unwrap something really simple and make a cute blocky version of Ivory. Will be good practice and probably look super cool too!
Not bad! I'm realizing the limitations of a bump map, but I think it will work well enough for realtime 3D. It's not horrible when rendered, but very flat looking details. What I've learned so far is that I'd need to model all the details into the geometry and then generate a normal map from a detailed mesh. Applying the normal map to this simplified geometry would get the detailed look I want without adding more polygons.
Textures still need a bit of work, but I'm learning a ton.
Apple’s Reality Converter only has a spot for normal maps (no bump or displacement) so I guess I need to create the extra geometry anyways. Getting closer!
Spent almost 2 days fine-tuning the animation rig and it's pretty good, but I still need to spend more time refining a lot of the mesh-to-joint bindings so that the skin deforms more naturally. Definitely need a break from all this. I'll refine it on Monday.
Trying to figure out the optimum place to place rigging joints so bends look better. There's just too much pinching going on in Ivory's legs because they are so thick and the joints are centered. So I’m probably going to move them towards the back of the leg to help alleviate that. Probably somewhere between the middle and edge will be a good compromise. This screenshot is just me testing on a simple mesh.
Spent the whole day redoing the rig and manually weighted the mesh (by selecting and assigning individual points) to the rig which took forever, but definitely the best way to go. The poses now look almost perfect and the elephant is way more flexible now. 😁
Here's a super high res version (6016x3384) if you want to use it as a wallpaper or just peep the pixels: https://d.pr/i/1bEPJS