masukomi,
@masukomi@dice.camp avatar

I have a D6 pool system, but it's possible for a player to end up with negative dice. In this case they roll 1D with "Disadvantage".

The target is almost always 1 success, & I had this clumsy explanation that when rolling with Disadvantage you had to roll 1 additional success, on top of whatever the target number was.

That complicated the flow chart by requiring a 2nd parallel path. Seeing this complication made me realize I could achieve the same result, by simply reframing it…
🧵2/3

  • All
  • Subscribed
  • Moderated
  • Favorites
  • random
  • ngwrru68w68
  • rosin
  • GTA5RPClips
  • osvaldo12
  • love
  • Youngstown
  • slotface
  • khanakhh
  • everett
  • kavyap
  • mdbf
  • DreamBathrooms
  • thenastyranch
  • magazineikmin
  • anitta
  • InstantRegret
  • normalnudes
  • tacticalgear
  • cubers
  • ethstaker
  • modclub
  • cisconetworking
  • Durango
  • provamag3
  • tester
  • Leos
  • megavids
  • JUstTest
  • All magazines