I have a D6 pool system, but it's possible for a player to end up with negative dice. In this case they roll 1D with "Disadvantage".
The target is almost always 1 success, & I had this clumsy explanation that when rolling with Disadvantage you had to roll 1 additional success, on top of whatever the target number was.
That complicated the flow chart by requiring a 2nd parallel path. Seeing this complication made me realize I could achieve the same result, by simply reframing it…
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