masukomi,
@masukomi@dice.camp avatar

After that long 🧵 about flow-charts I realized that after having recently consolidated & cleaned up all the rules for MY game, it was actually in a state where it was ready for this treatment.

I'm not done & it's already significantly improved one rule.

🧵1/3

masukomi,
@masukomi@dice.camp avatar

I have a D6 pool system, but it's possible for a player to end up with negative dice. In this case they roll 1D with "Disadvantage".

The target is almost always 1 success, & I had this clumsy explanation that when rolling with Disadvantage you had to roll 1 additional success, on top of whatever the target number was.

That complicated the flow chart by requiring a 2nd parallel path. Seeing this complication made me realize I could achieve the same result, by simply reframing it…
🧵2/3

masukomi,
@masukomi@dice.camp avatar

…& saying that rolling with advantage increased the target number by 1. 🎉

This ALSO simplified determining if a roll was a "Simple Success" or a "Critical Success" because now you don't have to do something different if the person was rolling with disadvantage.

I'll show the resulting flow in a sec, but i just realized i can simplify it even more!
🧵3/3

masukomi,
@masukomi@dice.camp avatar

The extra last-minute simplification was that I don't have to have a question about rolling with advantage & disadvantage to account for the fact they cancel out.

This also ends up making life easier for the GM in a few subtle ways.

🧵4/3

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