@godotengine indie perspective: it’s harder than ever to get into the industry, harder than ever to get funding or find a publishing partner, and harder then ever to be discovered by potential customers.
Two consolidations:
if you somehow managed to make a game AND its doing well, there are good opportunities for you to continue doing well.
there’s a growing group of people fed up with investor- and monopoly-driven companies and their software. #godot aligns super well with those folks! 🚀🚀🚀
@godotengine glad to see game devs gaining the value of open source/free software for their game engine (like Godot). Hoping for a major shift where the users also start valuing open source games.
@godotengine I miss the good old days where we'd buy a game and we'd be able to play them offline or on the LAN without having to be online all the time. These days you can't play games without being online and without an account, even the single player games... guess I don't like the modern game industry :D
More seriously, I did this following a tutorial in blender, though. The tutorial was giving the textures and the reference image and explaining how to extrude, loop cut, inset and all, though.
It will be a step up to model stuff all by myself, but that's needed to have my 3D models for Godot projects, heh ?
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