@all-knight-party@kbin.run
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all-knight-party

@all-knight-party@kbin.run

i type way too much about video games and sometimes music

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all-knight-party,
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It's always been like that for me. Sometimes people join, sometimes they don't. Most of the time when they do it's after I select a mission and we're still on the ship, once in game for some reason it's a lot rarer that people join

all-knight-party,
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It makes sense. I respect the hell out of the guy for being honest and true of his morals and standing by his community, but I'm sure he knew what he could get into by doing that, and he took the shot anyway. I hope he's just been shuffled around elsewhere and still has a job.

all-knight-party,
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Felt like it was doing just fine to me for how advanced the systems were on a console that was six years old. I do wish you were able to play it, it's an awesome game, it indeed has ambitions that surpass the hardware, but I do think they managed to pull it off, if only by the skin of their teeth.

all-knight-party,
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If you begin your comment with "lmao" it's immediately condescending and you're unlikely to convince anyone about what you're saying.

all-knight-party,
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I'm making a general statement, not really representing my opinion in this particular conversation. If you care about what you're standing up for, you should do your best to get it across to people, the perception is as much the fault of the listener as it is on the conveyor of the information and how they do it.

all-knight-party,
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I'm not even the same person you were originally responding to. Just saying, if your goal is to get ideas across it's better to be nice. If you just want to dunk on people and sink to their level, then carry on.

"Grow up. These are my movies, not yours": George Lucas Won't be Happy How Star Wars Fan Group is Illegally Saving the Original Trilogy (fandomwire.com)

The original trilogy of Star Wars films, spearheaded by George Lucas were critical and commercial successes. However, in 1997 Lucas released the “Special Edition” of the films for the trilogy’s 20th anniversary, which featured extensive changes to the original theatrical cuts....

all-knight-party,
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I don't think Lucas cares much what 1976 Lucas thought either. Nothing matters to him except what he thinks is cool right now

all-knight-party,
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I would suppose you get rudely resurrected when the 24 hours expires.

all-knight-party,
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Depends on taste. I love mechanical depth and systems on systems and depending on how retro you're talking most games older than, say early 2000s ish just don't often have that

all-knight-party,
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Wait, what happened to all the delisted countries?

all-knight-party,
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I know that, I mean, will they now be relisted for sale there, or remain delisted? The latter would be... Not a good sign for the future.

all-knight-party,
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I mean, this game has a meta war that determines all available planets, mission types and rolls out content based on community involvement. It would be nice to have an offline mode, too, but this game is not completely decoupled from being online, unlike Hitman or something.

all-knight-party,
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Did the first one really have offline? I played the shit out of it, but I was always connected. Sure, they should implement something similar here, too, but it is genuine work they need to put in to get it there, I'm sure they had to invest that for the first game especially since it was on the Vita.

It isn't arbitrary, though, go on any of the communities that care about the meta war and you'll see people really do keep up with it and enjoy it, they work with each other to focus on the major orders and do a bit of roleplaying at the same time.

I know that you're very anti always online, and I understand and agree that it should be optional, but to say that nothing comes out of it would also be disingenuous.

all-knight-party, (edited )
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Me too. I know it's a bit of work to set up an alternate mode and method to get to different planets and missions, and I'm sure teams are run really tightly on what gets worked on or not due to paying for whole teams to work, but I do wish they did what they could to future proof it.

A lot of always online games are awesome, have artistic merit, and can be looked back upon later as gaming history, and if they don't preserve these "art pieces" then a huge chunk of gaming history will likely disappear into the ether in 10 or 20 years. It seems a little silly to me that we can go back and play Mario 64, or even Helldivers 1 and see what that was like, but Helldivers 2 will become an inaccessible splash screen, it's a waste of all of the time and work, and even the money that went into making this happen in the first place.

all-knight-party,
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It's about where gaming was at when Dark Souls came out. Ghosts n Goblins and Castlevania were old hat by then, gamers had been conditioned and became accustomed to thorough tutorials, handholding, objective markers, the whole thing by then. The way Dark Souls made a huge point of not holding your hand was as much a surprising success as it was a tribute to those games of old.

It showed that the gaming community at large still wanted that, it wasn't dead by choice, it was designed out of the popular by large companies catering to the lowest common denominator, and having a studio be brave enough to take that chance was not something you could take for granted at the time.

all-knight-party,
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Funnily enough, I enjoy Elden Ring's world less due to free usage of fast travel. The cohesion and linking design of the world means less when it's all a blur of fast travels and ignoring the shape of it all.

I also found running around large open spaces on a horse and having many more reused dungeon assets and items to be less interesting than the very deliberate and more dense world of Dark Souls, but that's not to say I think Elden Ring isnt great, but it's a real ideological difference in what you're looking for between the two

all-knight-party,
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I loved the way that you had to really think about and understand the world to get around. If I grinded humanity in the Depths and then needed to go to Anor Londo or something, I would stand there and imagine the path I would need to take, and the layout of the world would sort of unfold in my mind's eye in the path that'd I'd have to run to get there, and that was always so satisfying and amazingly grounding and immersive for me. not only the lack of fast travel, but the lack of a map.

It just never happened like that again after that game.

all-knight-party,
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Hazarding a guess with context... Female bodybuilders

all-knight-party,
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The last major patch, 1.000.300, had this as a note:

"Enemy Patrols
We unintendedly had non-linear scaling of the patrol spawns so they didn't spawn as often as they should have when less than 4 players. The intention is that 1 player has 1/4th of the patrols compared to 4 players, but it used to be that they had 1/6th.

  • Balancing adjustment to patrol spawning.
  • Patrol spawning has been increased when there are fewer than 4 players. The fewer the players the bigger the change. For 4 player missions there will be no change compared to before.The biggest noticeable change will be for solo players at higher difficulties."

Originally the paragraph about it being unintended was not included and was edited in later, and this is listed under gameplay balancing, so my critique is that if it was unintended it should've been listed under fixes, and would help prevent the perception that it was an unneeded balance change, and move it towards that this was a fix that was always supposed to be intended.

I still think even if it was unintended that they should've left the rates how they were, it worked just fine and was still challenging, and even with open matchmaking sometimes my game just doesn't fill up, and add on to that that randoms don't always follow orders and may try to extract before super samples are collected on higher difficulties, etc.

Making higher difficulties more punishing for parties that are already very limited by being less than full just really didn't seem needed or asked for.

Do you clean the opening on your glass bottles?

Spouse and I have a discussion on what to do after you pour a sauce out of a glass bottle. I do nothing but my wife takes her finger and wipes the excess from the bottle before she puts the lid back on. I think touching the food is disgusting and she thinks leaving it there to gum up the lid is disgusting. What do people do?

all-knight-party,
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I usually try to make up for it beforehand by pouring really carefully and trying to get it so none pours down the side of the opening, but if some does I usually just put the lid on and wipe any excess after that. Usually that does decent enough at keeping it clean until it's used up anyway.

all-knight-party,
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Damn, I think you need a higher res picture to really drive that home

all-knight-party,
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The balance changes are fine. There's a lot to legitimately criticize here, why bring that up? Playing the game in its own right is amazing fun, in fact, the game being so good is why all of these surrounding problems hurt that much more.

all-knight-party,
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I much prefer the extremely deliberate aiming and the heavily physics influenced combat of Helldivers. Just makes it feel a lot deeper than EDF that sort of makes up for that granular detail by instead being extremely arcadey and over the top in its weapons and class abilities.

They play quite differently even though they have some surface similarities, but EDF is indeed also awesome and I wish it was more popular.

all-knight-party,
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Definitely roguelike, I mean, how much more alike can you get?!

all-knight-party,
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If this is offending you as a clickbait title, I fear for your long term survival on the internet. This is a downright polite title compared to most of what you'd see on YouTube. Count your blessings.

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