A couple days ago I (unfa) played a duel session with Combustible Lemonade on MapC.
We're the founders of the Liblast project.
The current git version kept crashing not long after connecting, so we went back to the last numbered release (0.1.9-1 that you can get from http://libla.st right now and play on the 24/7 public server at unfa.xyz).
We had such a great time! The Plasma Gun has such depth to it!
It's been a year! I want to make current version playable so bad!
New release 0.2.1 - fixing some bugs and adding more invisible features under the hood.
EDIT: A HOTFIX is out!
The program now should decently handle running multiple instances (which is not recommended) and also loading settings from a newer version of the program - trying to futureproof it. There's also a visible version number that's also a link to releases page so users can check for updates if they want.
This one is for a game in the works. Should loop more or less seamlessly.
Made with Ardour, Vitalium, Geonkick, Surge XT, Spectral Compressor and Diopser, Aether, Airwindows PocketVerbs, lots of stock Ardour plug-ins, and x42-dpl. Also Drumsynth and Bluelab Pitchshifter IIRC.
This week I've ported my casually-addictive abstract racing game to Godot 4 and published the updated version to GOTM.io.
If you've never played Friction Ball, give it a shot!
I've made a quick video because I am stuck in my live lights electronic project.
If you have experience working with RaspberryPi and controlling external circuits with it - I'd love to get some help :)