Other people have also done this in photoshop, but i don't know of anybody who has done it quite like this, so imma show this off: Ultra-widescreen EGA composition in SCI0 compatible commands. The canvas is 665 x 190, with a small stitched area to help transition the two screens… no post-processing trickery. I interleaved the left and right side drawing screens with the appropriate matrix transformations, and... behold... ultra-wide EGA.
💬Excerpt from an interview with Jane Jensen refuting the so-called experts of the time who claimed that the main drawback of adventure games is the inability to replay them once finished.
Which is your favorite Space quest game? For me it’s SQ3. Way too short but it was the first adventure game that I finished as a kid. I played Zak McKracken first, but didn’t manage to finish it until later. #retrogaming#adventuregame#sierraonline#spacequest
See if you can spot the cut in the video, by the way. 'Cos I have, like, ten minutes of footage of this spindly little twat fucking around behind that rock. AGI pathfinding really is somethin' else.
I gave a talk at #RetroGameDays (a retro games event in Vejle, Denmark) last month about the history of Space Quest. It was a Danish event — and I'm Danish — so the whole talk was, surprise, in Danish. But there are English subtitles if you need them. 😝