That’s a wrap on #ggj24. In 48 hours my team has built a game that includes cross-device multiplayer, internet relay, dynamic laughter recognition, WebGL microphone handling (on mobile!) and photogrammetry. And it actually works.
We’ll take those certifications of insanity now, please.
I haven't made any posts for our #GGJ project since yesterday, but that's because I've been drawing all of the characters all day! I drew the sprites for all 24 of our characters, including animations and expression variations for each of them. Now to import them into our game!
Sono a #Roma perché con tutta la commissione ministeriale sono stato invitato all'incontro di Rome Video Game Lab sul credito d'imposta per i produttori italiani di #videogiochi. È alle 16 in sala Zelda.
A questo punto, la #GlobalGameJam la faccio rocambolescamente a Roma, ospite di Roma Game Dev all'Hub di via Marsala. #ggj24
Se siete a questi eventi o passate di lì, fatemi un fischio!
Thanks to Francesco & Francesco we got three symbolic awards for Best Art, Best Audio and Best Game in our node (Roma Game Dev, amazing people). The level design is still embryonic though.
Overwhelmed by the friendliness of organisers and jammers in #Rome. I was a stranger there, and they made me feel home.
(No AI sponsors for jams, please. @kenney is right, again.) #ggj24