2xAA, to random

Playing a new #nanoloop #chiptune set on https://twitch.tv/wood_chip_fest in 2 hours!

Tune in before then for Crystal Dragon and Dyst Not Compute!

Rainbow Trash on visuals, sound and overall hype 🙌🏻

#festival #livestream #freeEvent #musicLivestream #gameboy #gameboyadvance #micromusic

pancake, to random

"How I created the perfect NES sound chip" https://youtu.be/8RrQrATnXXY #chiptune #squarewave

gwEm, to random
@gwEm@mastodon.social avatar

I have a new music release out today. It’s a batch of old skool rave tunes I did on my Commodore Amiga:

https://gwem.bandcamp.com/album/gwemdma

#chiptune #demoscene #commodore #amiga

cyanidedansen, to random
@cyanidedansen@rivals.space avatar

Omw to spend the weekend getting nursed and comforted. I'm reviewing some song drafts and sometimes I wonder why did I feel the need to go this hard

cyanidedansen,
@cyanidedansen@rivals.space avatar

#chiptune so I have

  • 1 song that needs an ending
  • 1 song that has the gist of it already written but needs some more parts to articulate around it
  • 1 idea for a new song that will use and deform a motif from Do no Harm
  • 1 cover I wanna do (forever by Charli xcx)
  • 1 SINGLE + RMX with @valdenthoranar

ALSO
@Lime @dewno Flopine @ThronoCrigger @enbyss are working on viz loops for DO NO HARM songs, bc I wanna put them on YouTube and feature my friends!

cyanidedansen,
@cyanidedansen@rivals.space avatar

finishing to write one of said #chiptune songs on the train

zeta0134, to random
@zeta0134@mstdn.plus avatar

Been a while since I did a upload, so here, have another cover. If I was smart I'd have gotten this out in time for the Switch collection release, but I wasn't. Oh well!

Pretty happy with how this one turned out all things considered. The pulse drums are a bit unusual but they pack quite a punch.

https://www.youtube.com/watch?v=ZRxaj3u49AE

retronom, to random German
@retronom@nrw.social avatar

Nehmt euch bitte kurz 12 Stunden Zeit, um den Mitschnitt des 27. Daddel-Days von Radio Paralax zu gucken 😁 💥 durfte Teil davon sein! 🕹️ 👾 ⤵️
www.youtube.com/watch?v=icztCKF3z44

thomzane, to random

@inversephase What is the workflow like to add voices to NES music like in the track Duke NES'em 3D? I have always wondered that. https://inversephase.bandcamp.com/track/duke-nesem-3d

inversephase,

@thomzane on oldskool systems, are a mess. hardware like the has dedicated sample hardware called DPCM (delta PCM) or some people call it DMC, you get these 1-bit bitstreams that tell the waveform whether it goes up or down over time, and then the hardware can play that back without much resource drain. When you use , you can just load a WAV into a slot and for the most part (barring memory limitations) it automagically prepares it for playback.

Two other ways to do samples on (which are closer to what modern hardware does) are either (1) to play the lowest note on the hardware where the sound wave for the square wave "sticks" high or low, and vary the volume to the level of the samples, or (2) use PWM, where rather than varying the amplitude of the wave (which is how you'd visualize it on a scope) you use another 1-bit bitstream and the length of time spent on a high or a low would pull the speaker in that direction for that amount of time, and the amount of time is so incredibly small that the speaker might not make it all the way to the other extreme before it gets sent in the other direction by the opposite bit.

Duke NES'em 3D was one of the first NES I ever wrote, so the song was written in soundtracker, and I used a bunch of shell scripts and compilers to compile it into an NSF.

For the voices themselves, first I got Jon St. John (Duke Nukem Himself) to record the lines. Then, to be honest I did a whole lot of bumping around in the dark. I didn't really know what I was doing, other than that I knew the hardware wouldn't push out a full-quality WAV. I somehow found that using a 3-bit amplitude worked out really well. Reflecting, the octal thing was almost definitely a mistake, because that's 3-bit and the amplitude on the square waves can be 4-bit. Maybe I just mis-entered the bit depth to convert the WAV I got from Jon? There was some PWM employed as well because I then converted the sample data to a macro that would get pushed out of a square wave channel rather than the sample channel. It..... kinda worked out? If you think it sounds good, I probably just threw my hands in the air and said "good enough" because the voice was one of the last things I added to the track.

So there you go! My method is NOT the way I would recommend doing it, or the way most people do it these days, but that's how you get that exact result.

Tagging this with a few extra tags so that other people can find this weird piece of history.

beatscribe, to random
@beatscribe@mastodon.gamedev.place avatar

https://beatscribe.itch.io final hours to get 50% of all my older Gameboy uge and wav asset packs for the #gameboyshowdown! Get them all for just $40! #assetpack #gbstudio #gbdev #indiedev #retrogames #chiptune #8bit

retronom, to music German
@retronom@nrw.social avatar

Wir freuen uns derbe, morgen wieder zum "Daddel Day" des Radio Paralax eingeladen zu sein❗ 😀 🕹️ Ihr könnt ab 16 Uhr LIVE dabei sein❗
➡️ www.youtube.com/user/radioparalax
➡️ www.radio-paralax.de
➡️ www.arcade-bar.de
#retronomarcade #RETROGAMING #Retro #Nerds #chiptune #retrogames #zocken #daddeln #pewpew #onlineradio #radio #music #gameon

blakespot, to random

Pretty amazing demo of 128K enhanced Apple IIe graphics/text mode switching mid-screen. I've never seen anything like this before in my 40 years with the II.

And a Mockingboard soundtrack, to boot.

http://deater.net/weave/vmwprod/mode_switch/

#AppleII #demos #vintagecomputing #retrocomputing #vintagecomputers #demoscene #chiptune #Apple #vintagetech #vintage

Rei8bit, to MIjazz
@Rei8bit@misskey.io avatar

巷で流行っているGalactic Funk リミックスチャレンジやってみた👾
#Chiptune #Famistudio #N163 #Fusion

video/mp4

og, to random

Yo @8rix Love your #chiptune inspired album.

mcoorlim, to devlog
@mcoorlim@mastodon.gamedev.place avatar

#DevLog: Today's the last day of polish for this week's game, in which you are a ghost trying to scare children out of your haunted mansion before an evil teddy-bear murders them.

Came up with some #chiptune music that I like for the core game and intermission scenes, wrapped up the title, tweaked the floor tiles a little.

There's more I could do but the point is to spend exactly one week on each of these, so it's time to wrap it up. #gameDev #godotengine

video/mp4

musicvsartstuff, to art
@musicvsartstuff@techhub.social avatar

🎹 I offer music and art every month for my Patrons. Here is my Patreon page 😄🎮🎶🎵🎨 thanks for the support! 💜

https://patreon.com/nicolemariet

inversephase, to music

Trying to get an early start on this for once. It's #BandcampFriday, where #bandcamp gives #indie #music #artists all of the proceeds from their sales.

Since I'm hoping this will get a #boost (sorry for all the hashtags!), a little bit about me:

I'm a #game #musician doing #chiptune tributes and also original game soundtracks. I run @bloopmuseum so I use the machines in the #museum to write stuff. If you're into #retro #demoscene stuff, #retrogaming, or #retrocomputing you'd probably dig it, I hope. I focus on authenticity.

Probably my most popular work is #PrettyEightMachine ("#P8M") - the first #nineinchnails album, redone on eight different #8bit machines. I also did #falloutboy and two collections of pop covers.

Most of the time I'm commissioned to do #nintendo #NES stuff but I do have a fun #sega #megadrive / #segagenesis #EDM album that ended up as #OST #VGM for a game on steam.

Anyway, enough blather, here's the link, I'd appreciate any support you can throw my way. My museum is a nonprofit so if I end up with extra money I usually put it into that. One day I hope we end up in our own building, but we are at least in a physical location as we speak.

http://inversephase.bandcamp.com/

Thanks for supporting #indiemusic!

Gamrok, to random
@Gamrok@mastodon.social avatar

I totally forgot about the music in Enduro Racer! 🤩🎶

One of the very first racing games I played on Atari ST 🏍️

Great chiptunes made by... David Whittaker! (once again) 🙏

video/mp4

electricdragon, to random
@electricdragon@mas.to avatar

We made a #pixelart #musicvideo for one of our songs in the style of #retrogaming platformer videogames. This version is instrumental only, because some people are thrown off by the vocals.

https://www.youtube.com/watch?v=4yzulxXc6TI

#animation #chiptune #8bit

vingtroiseize, to random
@vingtroiseize@mastodon.world avatar
amarok, to gaming
@amarok@mastodonczech.cz avatar

🎵 A #funny rendition of the #SuperMario overworld theme on different percussion instruments, and the underground theme on "slapaphone" (didn't know such an instrument even exists 😁)

#retrogaming #Nintendo #8bit #chiptune
https://www.youtube.com/watch?v=_R_zyAdVckg

metin, (edited ) to gaming

Among my favorite chiptunes are Tim Follin's 1988 Commodore 64 and Amiga conversion arrangements of the Bionic Commando arcade game soundtrack.

Deliciously bold and experimental, with frenzied solos, and often effectively using odd meters in the few available audio channels.

Beware... this is not 'easy listening'. 😉

#commodore #commodore64 #c64 #retro #retrogame #retrogaming #retrogames #game #gamedev #games #gaming #music #chiptune #soundtrack #videogames #1980s #capcom #electronic #synth

ClipHead, to gameboy German
@ClipHead@social.cologne avatar

Since Season 3 started recently here's the theme...but on a .

Luckily didn't sue me after he found this on the birdsite...instead he asked his friend if this is legit. 😅

Edit: Making this a thread and will add some older music I made with or .

Video of BGB (A game boy emulator) running my coverversion of the Mandalorian them in LSDJ. The theme is played from top to bottom on 4 channels (Pulse 1, Pulse 2, Wav and Noise)

niconiconi, to touhou

#nowplaying 東方妖々夢~ Perfect Cherry Blossom (PC-98 remake / backport) by HertzDevil https://hertzdevil.bandcamp.com/album/pc-98-perfect-cherry-blossom #touhou #chiptune #fediplay

niconiconi, to random

C64 Wally Beben's Tetris music oscilloscope view https://www.youtube.com/watch?v=Ny743c32gPg "Note, this one is for hardcore SID listeners, It is 26 minutes long with no looping :)"

chipzel, to music

that time i played #chiptune #music #live at the #london V&A Museum

  • All
  • Subscribed
  • Moderated
  • Favorites
  • megavids
  • thenastyranch
  • rosin
  • GTA5RPClips
  • osvaldo12
  • love
  • Youngstown
  • slotface
  • khanakhh
  • everett
  • kavyap
  • mdbf
  • DreamBathrooms
  • ngwrru68w68
  • provamag3
  • magazineikmin
  • InstantRegret
  • normalnudes
  • tacticalgear
  • cubers
  • ethstaker
  • modclub
  • cisconetworking
  • Durango
  • anitta
  • Leos
  • tester
  • JUstTest
  • All magazines