This week for #VGMWednesday hosted by @miona the theme is #WholesomeWaters. As an old-school #SonicTheHedgehog fan, my mind went immediately to the music from Aquatic Ruin Zone from Sonic 2 for the Sega Genesis / Mega Drive.
Finally dug my #MiniDisc player out. Currently charging some batteries; gonna make some nice #VGM mixes... But more importantly, why have we abandoned physical media?? Just look at these. Look at what you could be storing your music on. 🤩
:zerotwo_wow: Here's a second video in the span of 3 days! This time, it's the Gen 1 opening from the Pokemon game series which is short, sweet, energetic, and bloody fun to play :charmander_yay:
I've added an extra touch or two in the video editing phase this time and I'd be curious to hear how people like or dislike them (along with, as always, any input about the audio). It feels like I'm learning just a few little things about editing with each video I put out, and I'm hoping that I can stick with it and get steady progress (unlike the first years of my channel, I'm using the same software (DaVinci Resolve) for a bunch of videos in a row so I can actually build some skills :blobfox_laugh_sweat:
As always, boosting helps a ton, and if you like my music, please consider donating :leafeon_money: so that I can take care of my violin (and my body, but the violin comes first :leafeon_giggle: )
Do I know anyone who does/knows about #VideoGameMusic / #VideoGame Music / #VGM? I have a question about how something worked in a discontinued game called #Priconne.
It's a game that has visual novel story telling for cutscenes. During those scenes there's "dynamic music" in the background but I don't know enough about music or mobile game hardware to know what is normal or feasible.
I thought that dynamic music usually worked by having loop_A play in area A then when you moved to area_B it would cross fade by decreasing the volume of A and increasing B. Maybe there's another layer of music added on top to indicate a special effect is going on but that second layer ignores the first. It's just composed in such a way that it sorta works with either of them and has a timing thing so it starts at a time to make certain beats line up.
What confuses me about the cutscenes in Priconne is that it seems like they're able to do fancier stuff like changing tempo, picking which instruments are playing, or making it sound sadder (change to minor key?) in response to where you are in the dialogue tree.
Can you actually do that kind of thing on the fly or do they just have a few variants of the song that they switch between with normal cross fades? I only saw them do it in scenes with a handful of instruments if that helps narrow it down.
I guess what I'm really asking is does the script for the cutscene say something like "switch to track_6_sad.mp3 at next opportunity" or is it more like "for track_6.midi applyTransform(MOOD_SAD) and muteChannel(trombone)"?
Doing some major editing and restoration work on the latest Total! magazine scan, so you know what that means.
Putting on some Persona tunes! :ablobcatheadphones:
Last week reminded me of some of the classic @ocremix tracks I used to listen to.
Here is Estradasphere's big band inspire remake of Super Mario Brothers 2's overworld music entitled, "Super Buck II." https://ocremix.org/remix/OCR00577
As I've started editing the next Total! issue, I put some new Persona tracks on my system.
As I've never played Persona Q2, I wasn't familiar with this one, but it's quickly become one of my new favourites.
✏️📺 In our museum collection, we have a unique gaming console called the Vectrex, which comes with its own built-in TV screen. Its distinctive feature, as evident from its name, is vector graphics (made up of lines) instead of raster graphics (like pixels on the screen) - giving its games a unique look and very smooth animations.
Now that some other of my music projects have been wrapped up for the moment, I'm back to composing general MIDI files for Princess Fighter, the upcoming JRPG for MS-DOS by @mickey96
I've made over 50 tracks for this game already. Here's the latest one I made, which is for a desert world.
This week @miona is BACK for VGM Wednesday! Welcome back!
She comes at us with a fantastic theme of "Super Sixteen Bit."
From the Genesis / SNES era, one of my favorite beat 'em ups is Comix Zone. For those who never played, it tells the story of a comic book artist who gets pulled into his own comic by it's main villain. He then has to fight from panel to panel to survive. It's cool and has a 16-bit rock inspired soundtrack.