heaths, to rust
@heaths@fosstodon.org avatar

“Dev by a thousand cuts”

That’s often what #rustlang feels like. I started learning C in the late 80s and BASIC before that. Since then I’ve become an expert in several languages and proficient in several others. I’m an experienced #polyglot and though the rust compiler is by far the most helpful - and pushing other compilers to improve - there’s a lot of sharp edges in the grammar itself. Some other polyglots I’m getting into the language agree.

hywan, to rust
@hywan@fosstodon.org avatar

libfuzzer has found a bug in my algorithm. Youhou. Fuzzing For The Win \o/.

dekirisu, to gamedev
@dekirisu@mastodon.social avatar

🐘 bonk things with a small hammer!

video/mp4

weiznich, to rust
@weiznich@social.weiznich.de avatar

I'm looking for help to test out prebuild diesel-cli binaries for the upcoming diesel release. Can you try to download the binaries from here: https://github.com/diesel-rs/diesel/actions/runs/9186949014?pr=4034 and check:

  • That the binaries work on your platform
  • That the binaries have no runtime dependencies on any database driver library

I'm mostly interested in feedback for windows (x86_64) and macos (both x86_64 and aarch64).

kubikpixel, to opensource
@kubikpixel@chaos.social avatar

Gifsky: Highest-quality #Gif encoder

Thank you @kornel for your #opensource Gif #tool codet in #Rust / #RustLang to use it also in #ffmpeg.

🖌️ https://gif.ski

Gifsky snimation demo
Gifsky snimation demo

noeontheend, to bevy
@noeontheend@fosstodon.org avatar

I'm deep in prep for my AAGO exam in just over two weeks, but I'm taking a rare break from studying to start a Quell clone in #Bevy. This is the furthest I've gotten into a Bevy project and I'm really enjoying it this time around!

#RustLang #RustLang_GameDev

hrefna, to rust
@hrefna@hachyderm.io avatar

The #RustLang "Rust by Example" is absolutely brilliant. Mad props.

heaths, to CSharp
@heaths@fosstodon.org avatar
prma, to rust
@prma@fosstodon.org avatar

I have tried SQLite, fjall, persy/structsy and redb.

At the end I decided to go with fjall + postcard, which offers the simplest implementation.

However it is probably the newest kid in the block.

For an alpha stage program it is good enough. If I find any problems with consistency or durability it should be easy enough to go back to other options.

kubikpixel,
@kubikpixel@chaos.social avatar

@prma what you think about this #DB's (pls see links)? I dont try it but this are pure #Rust 'solutions' and #opensource.

:mastodon: https://chaos.social/@kubikpixel/112387896477734092
:mastodon: https://chaos.social/@kubikpixel/112471651452123346

thanks for your toot, i see other possible #RustLang solutions.

khalidabuhakmeh, to rust
@khalidabuhakmeh@mastodon.social avatar

When @maartenballiauw finds out I like and , but I'm still doing and work. 😅

rusticorn, to rust
@rusticorn@fosstodon.org avatar

The third and final speaker for the upcoming virtual @bevy meetup this Friday, May 24th 7pm CEST:
@i_am_feenster talks about "Recreating Townscaper using Rust & Bevy". Don't miss it: https://meetup.com/bevy-game-development/events/300919821/ #rustlang #gamedev 🦀🎮

alice_i_cecile, to opensource
@alice_i_cecile@mastodon.gamedev.place avatar

Hi! Happy Monday Tuesday: it's time for your weekly <3 It was a holiday yesterday, so we have an off-by-one error this week.

There's 11 PRs in our backlog of community-approved uncontroversial PRs this week: https://github.com/bevyengine/bevy/pulls?q=is%3Aopen+is%3Apr+label%3AS-Ready-For-Final-Review+-label%3AX-Controversial+-label%3AS-Blocked+-label%3AS-Adopt-Me+

Follow along as I explain and triage them: it's fun to see how works under the hood, and game engines are the charismatic megafauna of FOSS frankly.

khalidabuhakmeh, to CSharp
@khalidabuhakmeh@mastodon.social avatar

Extension types for #csharp FINALLY!

I can create extension properties that feel natural in code.

khalidabuhakmeh,
@khalidabuhakmeh@mastodon.social avatar

@range_marten I will say… this feature is very…… like.

Stalking Boy Meets World GIF

khalidabuhakmeh, to rust
@khalidabuhakmeh@mastodon.social avatar

This is pretty big news for #rustlang developers. You can use RustRover for FREE for non-commercial scenarios, including hobby projects and open-source.

https://blog.jetbrains.com/rust/2024/05/21/rustrover-is-released-and-includes-a-free-non-commercial-option/

khalidabuhakmeh, to rust
@khalidabuhakmeh@mastodon.social avatar

I’ll be on a today with Let’s Get Rusty’s Bogdan and @bravit talking about and some big community news. Come hang out, and let's talk about Rust.

🙏 Boosts are appreciated.

https://www.youtube.com/live/UmAWPUGYeL0?si=-dfOUQ9BGj6sSobC

magnusmanske, to rust
@magnusmanske@wikis.world avatar

I made a crate that interfaces with -related tools and APIs (eg Pageview API, PetScan, QuickStatements) and makes it easier to work with them programmatically.

https://crates.io/crates/tools_interface

CC @nightrose @lokal_profil

dekirisu, to gamedev
@dekirisu@mastodon.social avatar

🦄 many visual tweaks
🦊 slight character base rework
🐼 'emote' animations: wave left & right
🐹 ..which also work while running

🐍 this means a slight 'art direction' change

video/mp4

kubikpixel, to rust
@kubikpixel@chaos.social avatar

Blessed.rs: An unofficial guide to the Rust ecosystem

🦀 https://blessed.rs


kubikpixel, to rust
@kubikpixel@chaos.social avatar
alice_i_cecile, to rust
@alice_i_cecile@mastodon.gamedev.place avatar

It's always neat to see more games get shipped: the puzzle-focused Way of Rhea has shipped and I'm curious to see how it does and what the experience was like.

The author has an AMA: go pick their brain! https://www.reddit.com/r/rust_gamedev/comments/1cwqcfl/i_spent_6_years_developing_a_puzzle_game_in_rust/

nrc, to rust
@nrc@hachyderm.io avatar

Ooo, interesting a new #RustLang conference in Hong Kong: https://rustasiaconf.com/

lily, to rust
@lily@glaceon.social avatar

what is the point of "Ext" traits in rust?

is it just to avoid method namespace pollution?

at first i thought it would be to reduce vtable size, but vtables are passed by pointer anyway, so it wouldn't make a big difference unless you were constructing a lot of different "dyn" objects.

mo8it, to rust
@mo8it@fosstodon.org avatar

If your #RustLang project doesn't use rustfmt and Clippy, you are not really welcoming contributions.

Probably a one-person show with your subjective style.

AdeptVeritatis,
@AdeptVeritatis@social.tchncs.de avatar

@mo8it

It sounds plausible but reveals a bad attitude.

If you do not contribute, because you impose conditions before contributing, you are not a contributor.

Only contributors can set conditions!
developers do not need to care about people, who do not contribute to their software.
(It is irrelevant, how many people are actually using it.)

Even a bug report or feature request is a contribution.
But imposing conditions is not!

Nobody needs your advice.

AdeptVeritatis,
@AdeptVeritatis@social.tchncs.de avatar

@mo8it

No, I prefer the one-person show with my objective style.

I can read it.
I can understand it.
I do not need to care about other peoples opinions, because I wrote it and not them. If they could do it, they would do it.
I did it. Not them.

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