khalidabuhakmeh, to dotnet
@khalidabuhakmeh@mastodon.social avatar

Hey #dotnetmaui and @avaloniaui folks. We're looking for happy #JetBrainsRider users who want to give a testimonial for each technology.

If you're interested, please DM me. Boosts appreciated.

#dotnet

khalidabuhakmeh, to dotnet
@khalidabuhakmeh@mastodon.social avatar

The VCS integration in is so awesome. If you find a file in your commit window you need to ignore, you can just right-click and "Add to .gitignore”. No more tracking down the file and figuring out where to put the line.

khalidabuhakmeh, to godot
@khalidabuhakmeh@mastodon.social avatar

More #godotengine goodness is coming in the next release of #JetBrainsRider.

The support for #GDScript is going to be awesome. #gamedev

https://blog.jetbrains.com/dotnet/2024/06/05/rider-2024-2-roadmap/

khalidabuhakmeh, to dotnet
@khalidabuhakmeh@mastodon.social avatar

If you’re working on #oss with #dotnet in #JetBrainsRider, you'll notice that the VCS dropdown shows you if the current branch is tied to a #github PR and allows you to open it in the tool window. Cool!

jonspark, to CSharp
@jonspark@howdee.social avatar

Is C# development still tied to Windows? It's been a very long time since I looked and I’m curious what people's preferred development environment is…?

ggmueller,
@ggmueller@mastodon.social avatar

@jonspark Been developing #CSharp for 2 years exclusively on Linux (PopOS) now.

Works very good for backend development, deploying via #Docker

#JetbrainsRider is my IDE of choice on Linux.

rockylhotka, to random
@rockylhotka@fosstodon.org avatar

I've been using #JetBrainsRider off and on for the past few days. I am starting to figure out where everything is, and I see why people like it.

Clean, spare UI that appears to support all the project types used in #cslanet (which is nearly all of them), with lots of dev productivity helpers (some of which I'm finding annoying, but will probably appreciate over time).

khalidabuhakmeh, to unity
@khalidabuhakmeh@mastodon.social avatar

This livestream will live on in the halls of Valhalla for eternity… or as long as YouTube is around.

Come join this #JetBrainsRider #Unity livestream and see how to improve your #gamedev workflows and build custom UIs for your designers with a few #csharp attributes thanks to #Odin.

🙏 Boosts appreciated #dotnet

https://www.youtube.com/watch?v=iyvs0U3jDHA

khalidabuhakmeh, to dotnet
@khalidabuhakmeh@mastodon.social avatar

Folks still maintaining #dotnet #winforms might be happy to learn about this latest news from #JetBrainsRider.

Thanks @maartenballiauw for writing this update! It's the one feature keeping many folks from switching. 😃

https://youtrack.jetbrains.com/issue/RIDER-58357/Support-WinForms-Designer-for-.NET-Core#focus=Comments-27-9858080.0-0

khalidabuhakmeh, to random
@khalidabuhakmeh@mastodon.social avatar

Every few months, I come back to rewriting a app in , sometimes it's with Blazor, sometimes it's Razor Pages, and this time with (although I may have already done HTMX 😅)

I got some quality-of-life improvement issues entered to help make better, too. So that's a win!

Htmx-powered todo app.

khalidabuhakmeh, to rust
@khalidabuhakmeh@mastodon.social avatar

When @maartenballiauw finds out I like and , but I'm still doing and work. 😅

joaofbantunes, to dotnet
@joaofbantunes@mastodon.social avatar

My company just made #JetBrainsRider the official IDE for #DotNet development 😍

I don't have anything against VS, but I just enjoy that we really make use of the available options, instead of being completely locked into everything Microsoft.

We build applications using .NET, Java and other stacks, deploy to Kubernetes on AWS, use Kafka, plus a bunch of other technologies, all working nicely together, without using everything from a single company. Love this!

sinbad, to cpp
@sinbad@mastodon.gamedev.place avatar

Ooh, I do like the new "Sticky Lines" feature in Rider 2024 #jetbrainsrider #cpp

khalidabuhakmeh, to random
@khalidabuhakmeh@mastodon.social avatar

#JetBrainsRider ability to help you find assemblies and fix TagHelper registrations is just 👨🏻‍🍳💋.

It is a lifesaver for #aspnetcore developers since these registrations can cause unexpected behaviors and, worst of all, no errors.

I've found these registration mistakes in many projects, including popular OSS solutions.

khalidabuhakmeh, to random
@khalidabuhakmeh@mastodon.social avatar

🤫 I’m working on the probably the most essential feature in #JetBrainsRider history. Keep it a secret. Please don't boost. This is only for folks in the know. 🍗

khalidabuhakmeh, to dotnet
@khalidabuhakmeh@mastodon.social avatar

If you are doing #dotnet #dotnetmaui development with #JetBrainsRider, the latest release fixes an issue where the debugger could not attach to a physical device deployment.

https://blog.jetbrains.com/dotnet/2024/05/07/rider-2024-1-2/

khalidabuhakmeh, to dotnet
@khalidabuhakmeh@mastodon.social avatar

🔮 We’re doing a #dotnet #JetBrainsRider #livestream in the FUTURE today with Chris Simon. (Actually, he’s just in Australia, but he’s a full day ahead!)

👨‍🏫 He’ll teach us about #TDD, #DDD, and #csharp. Please come hang out in the chat. It's always so lively and fun.

👍 Boosts appreciated.

https://www.youtube.com/watch?v=gXz7gKtRVpM

khalidabuhakmeh, to godot
@khalidabuhakmeh@mastodon.social avatar

🕹️ I wrote a #godotengine tutorial to help you build a pong game using the latest version of #godot and #dotnet #csharp with #JetBrainsRider.

🏓 I'm pretty proud of the guided part, as I was able to break down working in the Godot editor and then code, so the only bouncing back and forth is in the game of #pong.

🧑‍🚀 Give it a try, and let me know what you think.

🙏 Boosts are appreciated :)

https://www.jetbrains.com/guide/gamedev/tutorials/rider-godot-pong/

khalidabuhakmeh, to dotnet
@khalidabuhakmeh@mastodon.social avatar

Just noticed a nice quality of life improvement for #dotnet devs using #JetBrainsRider. When in the #NuGet Tool Window, you'll also see if a project has a dependency implicitly installed in the project.

khalidabuhakmeh, to godot
@khalidabuhakmeh@mastodon.social avatar

Unit testing support in for a game is slick. Rather than fiddling with magic numbers, you can write tests using and get a better feedback loop.

You only need the package, too, so you don't have to add the add-on to the game.

khalidabuhakmeh, to godot
@khalidabuhakmeh@mastodon.social avatar

Uploaded my #JetBrainsRider Pong #godotengine game. It's really my first game, and I probably would do a few things differently, but it's pretty good for a first attempt (in my opinion).

If you're interested, check it out! #gamedev #dotnet #csharp

https://github.com/khalidabuhakmeh/RiderPong

khalidabuhakmeh, to dotnet
@khalidabuhakmeh@mastodon.social avatar

The latest release of #JetBrainsRider allows #dotnet #dotNetMAUI devs to install MAUI workloads right from the new solution dialog.

khalidabuhakmeh, to dotnet
@khalidabuhakmeh@mastodon.social avatar

For folks who tune into our #JetBrainsRider release party, we'll show you how to enable Khalid Mode.

For those who don't tune in, we will permanently enable Khalid Mode.

#dotnet

https://www.youtube.com/watch?v=WreNWFkwTcU

khalidabuhakmeh, to dotnet
@khalidabuhakmeh@mastodon.social avatar

I’ve been preparing for today’s #JetBrainsRider release party, and I think I've learned everything I can. I mean, look at my enormous brain!

Join us today on YouTube. #dotnet #unity #unreal #godotengine

Boosts appreciated.

https://www.youtube.com/watch?v=WreNWFkwTcU

khalidabuhakmeh, to dotnet
@khalidabuhakmeh@mastodon.social avatar

One of my favorite features in the latest release is resolving addTagHelper and removeTagHelper assemblies for developers.

You wouldn't believe how often I've seen folks get these wrong (even in popular OSS projects). The default behavior is to ignore unresolved registrations, so folks are left debugging this in frustration. WELL NO MORE!

developers are going to love this.

khalidabuhakmeh, to godot
@khalidabuhakmeh@mastodon.social avatar

The #godotengine additions in #JetBrainsRider have been really good. Check them out in the latest release. It makes writing and debugging your #csharp #godot games a breeze.

https://plugins.jetbrains.com/plugin/13882-godot-support

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