taxorubio, to programming
@taxorubio@fosstodon.org avatar

It's one of those Mondays...

sickeroni, to random German
@sickeroni@mastodon.social avatar

Do i know somehow with good C knowledge?
I searching for features of C versions that are originated from C++.
I know C23 got [[nodiscard]], but I'm searching also for
C99
C11
C17
(reposting is appreciate)

DanielaKEngert,
@DanielaKEngert@hachyderm.io avatar

@sickeroni
function prototypes
const
constexpr

there are more, but these are from the top of my head this moment.

#c #cpp

juulcat, to cpp
@juulcat@mastodon.gamedev.place avatar

Moving our games programming videos - currently Runtime Compiled C++ - to the new dedicated enkisoftware Youtube channel. Consider giving it a subscribe https://www.youtube.com/@enkisoftware

dougbinks, (edited ) to random
@dougbinks@mastodon.gamedev.place avatar

Rapid Development with Runtime Compiled C++ Talk & transcript:

This is a decent introduction to the RCC+ tech I developed with Matthew Jack, and have continued to develop and use in Avoyd. It's an old talk (Develop conf 2012) but still relevant.

Many thanks to @juulcat for videoing the talk and writing up the transcript.

https://www.enkisoftware.com/devlogpost-20240528-1-Rapid-Development-with-Runtime-Compiled-C++-Talk

cmaureir, to cpp
@cmaureir@mastodon.social avatar

Wanna join the development team in charge of the official Python bindings for the Qt Framework? 🐍

We have an opening for the Qt for Python team, which is currently developing PySide and Shiboken! 💻

If you know C++, Python, and perhaps a bit of CPython internals,

Join us! https://www.qt.io/open-positions/python-and-c-software-engineer-all-levels

#pyside #qt #shiboken #qtforpython #cpython #cpp #python

sos, to cpp
@sos@mastodon.gamedev.place avatar

Just looked up how to do callbacks in C++ and YOU CAN'T (unless you write a bunch of templates and wrappers yourself).

When you pass a pointer to non-static member function, yopu need to handle the class pointer yourself. This is like the simplest thing, why can't C++ have that?

Love how the ISO standard website just tells you "Don't". What a joke.

#cpp #programming

professorhank, to cpp
@professorhank@sfba.social avatar

Come check out my latest C++ video. Leave a note in the YouTube comments letting me know how I did.

https://youtu.be/dArZpIrMftY

#LearnToCode #cpp #programmer #programming

br00t4c, to cpp
@br00t4c@mastodon.social avatar

CPP Investments CEO welcomes talk of how to make Canada more of a destination for investment

#cpp #post

https://thelogic.co/news/cpp-investments-ceo-welcomes-talk-of-how-to-make-canada-more-of-a-destination-for-investment/

jackwilliambell, to cpp
@jackwilliambell@rustedneuron.com avatar
molecularmusing, to gamedev
@molecularmusing@mastodon.gamedev.place avatar

Live++ 2.5.2 out now:
More robust PDB reader, source path filters for compilands, and a bugfix for hot-deoptimize.

smurthys, to cpp
@smurthys@hachyderm.io avatar

Y'all leave reminders like this too in your C++ code at end of day? 🤔

static_assert(false, "Complete this first. Don't get distracted");

#softwareDevelopment #management #focus #prioritization #cpp

DanielaKEngert, to cpp
@DanielaKEngert@hachyderm.io avatar

Dear Fediverse,

in case you care, I'd love if you'd vote for this issue of mine:

https://developercommunity.visualstudio.com/t/Cconstant-evaluationModules-Cons/10661450

Serious constant evaluation and C++ modules seem to live on different planets.

Thanks, much appreciated! 🩷

darkcisum, to cpp
@darkcisum@swiss.social avatar

Cross-platform, cross-language development is quite tedious... 🙃

You need to wait for builds to finish, then test on three different OS with different ways to load things.

At least with a Windows machine, you get a Linux environment via WSL2 for free, although it doesn't launch via dotnet run.
And finally you also need access to macOS somehow.

But it's quite satisfying seeing the library build automatically on all the different configurations: https://github.com/SFML/CSFML/pull/249

#c

jbzfn, to cpp
@jbzfn@mastodon.social avatar

🧑‍💻 Butano: Modern C++ high level GBA engine
— GValiente

https://github.com/GValiente/butano

sinbad, to cpp
@sinbad@mastodon.gamedev.place avatar

Ooh, I do like the new "Sticky Lines" feature in Rider 2024

kellogh, to random
@kellogh@hachyderm.io avatar

the #gpt4o news is cool, but now i want to see an embedding model that i can use with a streaming interruptible conversation

kellogh,
@kellogh@hachyderm.io avatar

also, now with #gpt4o, latency is going to be critical if you’re doing streaming audio/video, so #python may start looking less appealing. what’s the new #LLM language? #rust? #go? #cpp? #fortran?

#rustlang #golang

TehPenguin, to random
@TehPenguin@hachyderm.io avatar

I've been helping to investigate a few LLVM and Rust bugs recently, and I keep running into pet peeves with how these bugs are reported, so I'm going to put together some

I don't want to discourage anyone from filing a bug, please do! But... be aware with how you represent the issue that you're seeing.

I also know that there are folks on here who are vastly more knowledgeable than I am, so feel free to suggest corrections, perhaps by filing some sort of report...

TehPenguin,
@TehPenguin@hachyderm.io avatar

If you're going to claim something is a security issue, please explain what the attacker has gained by exploiting the bug. That is, what they can now do they couldn't before.

If you can't explain what the attacker has gained, then that's not a security bug, that's just sparkling MS07-052 (https://web.archive.org/web/20100930203109/http://blogs.msdn.com/b/oldnewthing/archive/2007/08/07/4268706.aspx#4282521)

TehPenguin,
@TehPenguin@hachyderm.io avatar

If the feature has docs, then please explain how the actual behavior doesn't match the docs.

If you don't like how the feature works, that's not a bug, but you can still ask for the feature to be changed.

If there are no docs, or there's a gap, then please help to fill that gap (adding your own observations in the bug report are a good start).

julienbarnoin, to cpp
@julienbarnoin@mastodon.gamedev.place avatar

All this time I've been using the return value of snprintf as the number of characters actually written, when it's in fact the number of characters that would be written if the max size passed in were large enough.

In fact: "If the resulting string would be longer than n-1 characters, the remaining characters are discarded and not stored, but counted for the value returned by the function."

BRB, got a bunch of files to go back over... 😓

#c #cpp #programming #gamedev

slint, to rust
@slint@fosstodon.org avatar

We're pleased to "spring" a new release, v1.6: Improved design mode, new Python packages, and enhanced accessibility. 🥳🐣

https://slint.dev/blog/slint-1.6-released

cdrmack, to cpp
@cdrmack@fosstodon.org avatar

After 10 years of commercial experience in #cpp I think I’m ready for a new chapter. I have played around with #rust #golang #zig and #clojure but most job offers that I see are for people with at least X years of commercial experience in this exact languages. Do you have any hints how to approach this? I would think that my previous experience as a #software engineer would matter. Especially since I do not expect to move to another senior role, I’m checking junior positions too. #jobsearch

foonathan, to cpp
@foonathan@fosstodon.org avatar

I've written a trip report for C++Now 2024, one of the best conferences I've ever attended: https://www.think-cell.com/en/career/devblog/trip-report-cpp-now-2024

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