j5v,
@j5v@mastodon.social avatar

@SirLich How about not making them different initially, then later, depending on character skill, the player sees different symbols.

This does a few things: makes it a skill of the character, not (just) the player. It simplified the game early stages. And if your game has RPG or learned skills, it adds rewarding tactical detail when the player invested in that skill.

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