Anyone knowledgeable on #msx coding ( @reidrac ) know about the VDP acid test?
I find it hard to believe many games conform to this standard - an extra call and return per vdp register write at minimum seems absurd.
There are a couple things like this in the technical handbook that don't appear to have actually been implemented in practice, or abandoned in favor of better code.
If you're doing a lot of work in C/C++/Rust consider using sccache to cache compilations. It's easy to set up and will save you a lot of time and a huge amount of power.
@froyok fascinating thread. I vote for make your own tooling, as if it doesn't exist, someone else would probably use it too (spoken as someone who has written many tools that I doubt anybody used)