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shram86, to random
@shram86@mastodon.gamedev.place avatar

Anyone knowledgeable on coding ( @reidrac ) know about the VDP acid test?

I find it hard to believe many games conform to this standard - an extra call and return per vdp register write at minimum seems absurd.

There are a couple things like this in the technical handbook that don't appear to have actually been implemented in practice, or abandoned in favor of better code.

shram86, to gamedev
@shram86@mastodon.gamedev.place avatar

Single file D88 (PC-8801 disk format) tool for creating, editing, and adding data to disk files.

Has been working for me for a couple years, quickly ported the code from python to c++03 for portability.

https://github.com/bferguson3/pc88-asm/blob/master/tools/maked88.cpp

shram86, to indiegames
@shram86@mastodon.gamedev.place avatar

My friend made a tool that can help you randomly generate a number of styles of (very good!) music of hand made loops, royalty-free for you, and includes an easy to use tracker.

Support them!

https://azakaela.itch.io/beat-magic

shram86, to Sony
@shram86@mastodon.gamedev.place avatar

US patent office and can both go fuck themselves. This dangerous precedent set by and is only continuing on a worse and worse path.

Make no mistake - this is a CONSCIOUS ATTACK on and smaller to completely push them out of the market.

_benui,
@_benui@mastodon.gamedev.place avatar

@shram86 didnt resident evil 4 do this ages ago?

shram86,
@shram86@mastodon.gamedev.place avatar

@_benui and so many others!

shram86, to random
@shram86@mastodon.gamedev.place avatar

THE LAST BiLLiONAiRE iS iN CAPTiViTY.

THE GALAXY iS AT PEACE.

shram86, to gaming
@shram86@mastodon.gamedev.place avatar
shram86, to gaming
@shram86@mastodon.gamedev.place avatar

"roguelikes offer infinite replayability"

then how come i get bored of 99% of them after a single run?

conversely, why do my favorite jrpgs still manage to feel fresh the 10th time?

the care with which you build a world and the gameplay has nothing to do with your specific sub-genre. If your game has a lot to offer, people will play it.

proper randomization and dev time spent on it should be spent elsewhere.

shram86,
@shram86@mastodon.gamedev.place avatar

@Nifflas those are all pretty decent and good examples of the cream of the genre.

And nothing against the genre as a whole, but instead against the idea that random maps somehow makes a game infinitely repayable - this idea stemmed originally from Diablo II, which in itself is overblown.

But in games where you are just traversing room to room, and it takes less than a few hours to see all variants, it's like they aren't even trying to make a memorable experience.

Nifflas,
@Nifflas@mastodon.gamedev.place avatar

@shram86 oh sure! I kinda feel like it goes for all genres tho, with jrpgs most of them aren't that good either to me.

But I do agree, the procedural generation got to be good and varied, otherwise it's not engaging. And obvs the mechanics must be great too so that each run is actually varied and not samey as other runs.

shram86, to gamedev
@shram86@mastodon.gamedev.place avatar

Fellow s, whats the most work you've never been credited for in this industry?

Top 3 for me:

  • Writing a quest for Hellgate: London, uncredited
  • Translating all additional text for LaMulana EX version, uncredited
  • Some 400 hours of QA on Onigiri, uncredited
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