@konstantinosd On the plus side, the number of people who'd go "nah, that reminds me too much of what I used to play during the early 1980s" like I do is presumably modest.
In a "there are dozens of us ! Dozens !" sort of way.
The Lost Patrol was one of the most original and most overlooked games of 1989. It remains one of those few games that, mechanically too, manage to imply the horrors of war.
@konstantinosd The YouTube channel "Ahoy" recently published a video about another war game called Cannon Fodder which implies the human cost of war through a couple of its interstitial screens:
Downloaded the Witcher 3 REDkit. Can't imagine I'll find the time to properly look into it within this year, but downloaded it nonetheless. https://www.gog.com/game/the_witcher_3_redkit
@konstantinosd I think what really helped killing it was all the safety guards added that made it non portable, a bit like the Wii U was limited to being tethered to something, and Switch solved that issue. The screen wasn't good but I think it would have done better if not for the other thing.
@konstantinosd haha. it's timely, because i started writing a black book on the Ultima VII engine. it's going to be a long grind, so i haven't made any announcements
@konstantinosd Sounded cooler without the r, but here's an even better version: "When your homie programmer tells you to cop a game, you best believe you’re getting that game. No cap." (fixed it for GenZ)
@konstantinosd this reminds me of the time where I once did a bunch of research into how masonry works for the purpose of realistic procgen of buildings, and after doing so it became obvious to me that most games are happy to do totally nonsensical / impossible things with brick textures