@base16@mastodon.online
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base16

@base16@mastodon.online

๐Ÿ’ง anxious gril ๐Ÿ’ง
code for a living, code in my free time
obscure games / retro consoles enjoyer
posting progress on my nes game

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base16, to crochet
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I'm really into crocheting recently, made a few fellas and have some more things in mind.
Randomly spawning little toys is a part of my new personality I guess u . u

base16, to animals
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Have been hugging an adorable girl the whole evening ๐Ÿ’œ

video/mp4

base16, to gamedev
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base16, to gamedev
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Yooooooo

  • pretends it was intentional *

#nes #nesdev #indienes #gamedev #indiedev #6502asm

video/mp4

base16, to gamedev
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First tunes for the game! It's supposed to be a boss fight theme. My homie wrote the melody, his name is Xalins, and he usually creates synthwave.
I've just transformed it into nes code with the help of the Nerdy Nights audio tutorial and the sound engine taken from it. We had no idea how it would sound in 8-bit, but I think it turned out really cool :smugcat:

#nes #nesdev #gamedev #8bit #music #chiptune

video/mp4

base16, to gamedev
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Just fixed an irritating blinking of the screen during the background change by randomly altering the code in different places. Huge success!

It's a 100% cursed gif.

#nes #nesdev #6502asm #gamedev #indiedev

video/mp4

base16, to random
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I started learning #6502asm with the help of the Nerdy Nights tutorial (which many resources claim to be a perfect start), and this part just blew my mind. Like, why is the color bad? How can you tell something is bad without explaining why? Is it a dare!?
It appeared to be easy to find out though. $0D color even has its dedicated wiki page.

#nes #nesdev

base16,
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@pikuma Indeed indeed > w <
But it seems time-tested and nicely structured.
Which would you recommend?

base16, to gamedev
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New location, new interaction

Hapi hapi hapi

#nes #nesdev #gamedev #6502asm

video/mp4

base16, to gamedev
@base16@mastodon.online avatar

On my way to fill all the chr rom.
#gamedev #nes

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