🌐 The Software Heritage Symposium 2024 kicks off today at @Unesco's HQ!
🖥️ Let's reflect on achievements and the crucial role of preserving software for the future!
🗓️ The half-day event, a hybrid format, will delve into key dimensions:
📜 Software as documentary heritage
🔬 Scientific challenges in code analysis
🔓 Open Science and software as research output
💡 Software's role in innovation and industry sharing
🐘 Recently, we welcomed the 🄳🄸🄶🄸🅃🄰🄻 AlphaServer 8400 5/440 into our collection. According to online information, it was considered a supercomputer in 1996 💪💪
⌨⬛ This is the NeXT computer. Tim Berners-Lee and Robert Cailliau used it at CERN to set up the first web server, id Software developed games like Doom and Quake on it, and at Slovenian daily newspaper Delo they used it to digitize the entire newspaper production process.
🔴📺 Sinclair ZX Spectrum has also found its place in our showcase, alongside a cool red retro TV. 😍 The total length of our exhibition showcases is an impressive 50 meters. 💪
🧑⚕️🐁 The SNES mouse at the vet (museum lab). We cleaned the rollers and found out that it can't hear on the right ear (right button doesn't work) due to a malfunction in the microswitch. Fortunately, creating in Mario Paint doesn't necessarily require it. 🖌️🖼️🎨
🚪🔒 The last game remaining on our list available on our DOS retrogaming machines is Zork: The Great Underground Empire - Part I. Good games are not defined by graphics - text-based adventures from the early days of accessible computing are a testament to that.
🩸🏗️ We are slowly approaching the end of the list of games on our "no-LAN" machines - there are still a few 3D shooters left (which we absolutely must present) - this one uses the same engine as Duke Nukem 3D (Build), but it was released a year later. What's its name again? 🤔
🦈🏎️ Wacky Wheels (1994, Apogee Software) is the animal racing game equivalent of Mario Kart for DOS. The developer accidentally sent the source code to another publisher along with a demo version 😱, but the resulting competitor, Skunny Kart, wasn't equally successful.
💾💨Habemus papam 😢 For the first time, we wanted to use the Commodore 1541 disk drive for the Commodore 64, and it turned out not to be so trivial - a perfectly working C64 apparently has a faulty serial port, one of the drives smoked horribly in between, only then did we manage to succeed!
🚄🌆 The title screen in Transport Tycoon Deluxe (MicroProse, 1994) is the epitome of "infinite possibilities." Simulating the complexity of the real world at your fingertips. A video game crafted intricately by the talented Chris Sawyer, who coded it in assembly language for speed.
😍 Super Mario Bros 64 😲 Unofficial port of Nintendo's classic on Commodore 64. After several attempts, we loaded it with the help of Arduino Nano and 5 wires thanks to the uno2iec project 💪