Rotwood looks great - an almost isometric kinda roguelike. Check the trailer. Very much my kind of game. I'll be trying this when it comes out.
The demo is in the Steam Next Fest (link below) and you can play it free the next few days. And you totally should, and you should tell me how it is, since I have nothing to play it on. 😂
Ayer probé unas pocas demos del Next Fest de Steam. Os cuento lo que me gustó.
#ZetZillions : Un roguelike de cartas, hasta aquí es territorio conocido. Lo que pasa es que tiene un setting muy interesante sospecho que claramente inspirado en la saga de la tumba sellada (muy de aquella manera) y un sistema de invasión+ataque y fusión de cartas que, de entrada, parece bien divertido e interesante. A ver si no se les va de las manos. #NextFest#videogames
#gunvoltrecordscychronicle: Ok, pues es un juego musical de la gente detrás del Gunvolt (para el que no lo sepa, un guapísimo sucesor espiritual de los Megaman) con un buen y divertido sistema y mogollón de muñecas manga totalmente injustificada e innecesariamente sexualizadas hasta el absurdo. En fin, que está guay. las canciones son j-pop del de siempre, están guapis.
It’s probably just me, but #Steam#NextFest feels useless now. If you have a few dozen demos, I can go through them and pick a couple to check out. If you have an AAAAAAH (yes, it’s a number) of demos, I can’t get through even a fraction of them! What problem are you solving at this point? Would it be better to just release demos outside of this crowded space?
I've been watching some #Twitch streamers play games from #NextFest. Mostly Lolip and HowToBeQuiet.
So far, the big #VideoGame to jump out as something special is called "Jusant". It's a meditative post apocalyptic world exploration game where the core mechanic is a detailed rock climbing system. Each stretch works like a puzzle where you need to find hand and foot holds, you set checkpoints for yourself with pitons, and have to manage stamina. It looks exactly as involved as it should be: more complicated than most video games do it but simplified enough from reality that you can do it quickly.
The world building looks well done so far with a strong emphasis on showing instead of telling. You have some future tech but most of your stuff is dusty. You're exploring cliffsides with ruins built in to them but those ruins are from different eras and have been explored before by people from multiple eras. So you can see near future ladders stuck in to wall engravings alongside half of a now-ish shipwreck converted into a residence that was subsequently abandoned. I want to learn about this world and they are dropping hints that they're going to explain it.
Also, I don't claim to know much about game development but holy smokes is it a pretty game. It has to be hard to pull this off since so many games don't look this good. Their art director and environmental designers are really good at their job so there's a mix of platforms where you can gaze at a canyon stretching to the horizon, explorable rooms where holes are strategically placed to let light in, and rock faces with just enough detail that they don't get boring without being distracting when finding nooks.
Some other games have looked fun and I'll talk about them later but I had to stop what I was doing to gush about Jusant even though it's nothing like the games I normally play or watch.
🧵Looking to support some gamedevs that are active on Mastodon? Then make sure to check out these Steam Next Fest demos! (Event lasts till the 16th of October, but some demos might be available for longer)
Point and click about a very standard 20-something white guy protagonist in what seems to be cyberpunk Toronto, reliving the same short period over and over, but each iteration changes things.
Demo only gives a glimpse at an interesting concept, but there's enough missing that you can't make progress really. Including not being able to follow up on an important clue.
Hidden object game with hand-drawn environments and an early 90s vibe.
Much more detailed puzzles than the other cat-themed hidden object game this fest. Could be a little more clear that you can alter some objects by clicking on them.
Not a lot to showcase for this week's #ScreenshotSaturday with #NextFest coming up and so my focus being on stuff like steam achievements, bug fixes and small improvements.
Today is #wishlistwednesday again!
We are working on some exciting stuff for the next update of the demo of Legends of Castile adventure game, which will participate in #NEXTFEST in October.🤓✝️👹😈🎮
If you're going to use nonsense voiceovers in your games, please for the love of god, make it an option to turn it off. Please. It's like fingernails on a chalkboard, and I have to read the dialogue anyway because it's not really voice acting, it's just noise.
‘Station to Station’ is a nice and relaxing railroad game where the challenge lies in not just where you place the tracks. Strategically utilizing bonus cards, stacking resource deliveries, and station placement all influence your approach to each level.
To best sum it up, I played this demo for an hour and had no idea. Can’t wait to get my hands on the full game.
OC Steam Next Fest - Quick Reviews for five demos
Originally posted this elsewhere as a comment but I figured I'd make it its own post. Here are my impressions of five demos I've played:...