64x64
You examine the rogue AI as its logic unravels on the screen. Your heartbeat quickens slightly. It is measured in hertz, while your enemy's is measured in petahertz
poke(24364,3)r=rnd::_::?"^1^c0^!5f11▒1⬇️⬅️;⌂♥"
g=sin(t()/4)^2*.8srand()for x=0,127do
j=x%2g+1f=(t()/(2+r(2))+r())%1d=r{1,-1}y=f64d-32p=x
q=y-d(16+r(16))if(x>63)x,y,p,q=y,x,q,p
for u=p,x,d do
for v=q,y,d do
u&=63v&=63c=pget(u,v)j+=c/4*(1-g)pset(u,v,c+j)end
end
end
goto _
Random walks were one of the things that first attracted me to generative art. Here's the output of a bounded random walk on a 64 x 64 grid, with the hue changing just a teeny bit on each step. This was what the grid looked like when it finally got completely filled after ~139,000 steps.
A grid of 16 columns by 16 rows. Each cell can be drawn in 16 different ways. Two types of diagonals, vertical lines, horizontal lines, 4 quarter circles, 4 right angles and 4 U.
"Point-Line-Plane' is #genuary22 which I interpreted as "Kandinsky'. Decided to plot them so I'm counting them as #genuary23 too (128 x 128 (mm) -which is what it showed on my phone and 12 X 12 (cm) - which my laptop showed).
Only half over, but participating in #genuary2024 has been an amazing investment. Don't tell anyone, but I'm several days ahead of schedule. There are 3-4 things already that I have been wanting to explore, some for years. This forced me to get into them, and it's going to open up a lot of possibilities over the next year or more.