ShiftworkStudios, to pixelart

🚀 Exciting news! We've just published a new Medium post on "Behind the Pixels." Dive into the world of indie game development with insights on pixel art, perseverance, mental health, marketing strategies, and financial management. Perfect for devs and enthusiasts alike. Check it out here: https://medium.com/@ShiftworkJeff/behind-the-pixels-f8bdfda9c7bd. This is the same article we posted on the SW blog this morning!

PaperMouseGames, to godot
@PaperMouseGames@mastodon.gamedev.place avatar

Hey everyone, new #godot tutorial is out now!

This time we're putting together a player animator for our 2D platformer! Hope you enjoy it 🥳

https://www.youtube.com/watch?v=H_3HEzOqso0

#indiegame#indiedev #devlog#gamedevelopment#godotengine

khalidabuhakmeh, to reddit
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A colleague just published a post about using for game development. If you're into , you may want to check it out.

https://www.reddit.com/r/Kotlin/comments/1d1w2w5/postcat_kodee_a_kotlinconf24_game_made_with/

megaFIKUS, to gamedevelopment
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Really happy about today's work on UI improvements when equipping modules! ☺️

  • Teeth now animate when above them.
  • Every affected bullet and module is outlined.

video/mp4

Beurkeek, to gamedevelopment
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"Video Game Execs Are Ruining Video Games": https://jacobin.com/2024/05/video-games-union-zenimax-exploitation

"If we accept precarity in the video game industry, or any other industry, as immutable or just a quirk of the 'culture,' we all lose. Game development does not have a culture of instability. It has a culture of exploitation."

maxim, to gamedev
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Sci-Fi adventure game devlog

Just added a mechanic of grabbing and throwing objects to the hero to see how the anomaly would play dodgeball with me ;)

#gamedev #followfriday #indiedev #gaming #videogames #UnrealEngine5 #ue5 #scifi #gamedesign #gamedevelopment

video/mp4

maxim, to gamedev
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Testing of a preliminary prototype of objects on water and an electrical anomaly. Just two months ago, I couldn't have imagined that I would be able to do that things... Unreal Engine 5 = incredible technologies

#gamedev #UnrealEngine5 #indiedev #gamedesign #gaming #videogames #IndieGameDev #gamedevelopment

video/mp4

leanpub, to gamedevelopment
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2D Computer Graphics in Modern C++ and Standard Library by Håkan Blomqvist is on sale on Leanpub! Its suggested price is $39.00; get it for $23.20 with this coupon: https://leanpub.com/sh/3UYARjrb

maxim, to gamedev
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The first draft of a rope from a cylinder using only Unreal Engine 5. I created a cylinder with width 1, saved it as a static mesh, then converted it to a skeleton mesh, created a chain of bones in the skeleton mesh editor, then created a physics asset from it, and that's it. Ordinary cylinder became a rope. Next, I will try to adjust the physics so that they do not behave like worms

video/mp4

raspilicious, to InitialD
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Hey everyone (ladies and gentlemen included), LOOK WHO'S BACK 🤯😱🥰💖

Video here: https://youtu.be/EYt6uDr-PHQ

maxim, to gamedev
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Ok, I linked the mechanics of item throwing for fire extinguishing. I realized that it is not so easy to catch the moment when you need to start the gas. The object must lie on the surface. So for now I did very stupidly, catch the first collision hit once, wait 1 second, reset the linear velocity, wait 1 second again, turn off physics, spawn Niagara and Destroy Actor

video/mp4

maxim,
@maxim@mastodon.gamedev.place avatar

Although maybe I'm trying to invent something complicated and easier to tie Niagara to the object and let it move together 🧦

video/mp4

maxim, to gamedev
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Day 48, Sci-Fi Adventure. I enjoy the Unreal Engine every day. Now in the process of creating various objects of the protagonist that he can throw. This is a distracting flare

maxim, to gamedevelopment
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At night I tried to play with smoke and fire Niagara Fluids in Unreal Engine 5. It became clear that I don't need it yet. So I created a fire the old fashioned way, sprite animation of fire and smoke, sparks and distortion

video/mp4

maxim, to gamedev
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Unpacking with a laser cutter and destroying glass, the more I practice in mechanics with Unreal Engine, the more interesting examples become... Next, I will make different types of throwing objects

video/mp4

dardasaba, to godot
@dardasaba@mastodon.gamedev.place avatar

Trading with NPCs fully done for my game! I can specify which item the NPC takes and which item it gives then it checks if you have the item or already traded and adjusts what happens accordingly

A video showing trading a blue flower for a pink flower with an NPC.

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Ok, Field can suck. This is how it looks, first I create a field with a positive Linear Velocity value and then a negative value

#gamedev #gamedesign #UnrealEngine5 #IndieGameDev #UnrealEngine #gamedevelopment

video/mp4

myhauger, to Writers
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myhauger,
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myhauger, to Writers
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myhauger,
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maxim, to gamedev
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Gamedev stress is when you go to PlayStation website to find out the verification status, and you see a bug to be fixed, which has already been fixed in current build. Launching the game from activity works on my side, but not work on tester side

enfenyx, to gamedev
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Did you know also works well on the Steam Deck? I haven't personally tested this as I don't own one but the game on handheld sounds awesome!

enfenyx, to steam
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enfenyx, to steam
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linuxtage, to gamedev German
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maxim, to gamedev
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Unity won't let me go 🤣

PlayStation Game Activity - this is a headache, I didn't know it was a mandatory requirement for the game. I had to write extra code and processing to catch the message at frame 0 and skip all the in-game splash pages and main menu so the player could start playing right away

myhauger, to 13thFloor
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