Ciantic, to citiesskylines
@Ciantic@twit.social avatar

Cities Skylines 2 lackluster launch can be mostly attributed to the growing pains of a small studio.

It was probably never possible for a small studio like Colossal Order to deliver a fully functional successor from scratch when they were adding features for 10 years CS1 in parallel.

The only way it would've worked was if they could have used the same code in CS2. But clearly, they weren't able to, as it's missing most of the DLCs they built for CS1.

aarchangl, to Games Polish
@aarchangl@wspanialy.eu avatar

Wczoraj do Cities: Skylines 2 wpadł patch 1.1 i w sumie nie zmienił chyba nic. Słyszałem że poprawia wydajność zwłaszcza na słabszych sprzętach, ale jakoś tego nie widzę, może 2-3 fps ale to może by błąd pomiaru tak naprawdę. Wsparcie modów przez Paradox mods nie pomaga, zwłaszcza że większości przydatnych modów nie ma, ponieważ autorzy ich jeszcze nie przeportowali. Ciekawy jestem jak to się wszystko rozwinie, bo na chwilę obecną grania w to nie polecam.

Kwestię dlc pominę, bo to kpina że za takie rzeczy chcą pieniędzy...

schizanon, to citiesskylines
@schizanon@mas.to avatar

My city of West Mansfield is going well;

#citiesSkylines #citiesSkylines2 #videoGames

a massive metropolis

bobdendry, to Youtube
@bobdendry@mstdn.games avatar

We're back with a new episode of #CitiesSkylines2. Today we continue expanding our high density downtown area, incorporate a wooded CBD park area, and face off with disaster as a bush fire burns through suburban Azure Delta! https://youtu.be/Kxdb54IXw9E #SelfPromo #YouTube #CitiesSkylines #CityBuilder #VIdeoGames #Gaming #ShareYourGames

schizanon, to citiesskylines
@schizanon@mas.to avatar

Honestly, I pirated #CitiesSkylines2 and I feel a little ripped off.

It's just mostly just #CitiesSkylines with more realistic cars and human shaders.

There are a few QoL improvements that probably make it worth a buy; like being able to buy smaller squares of land, or how water pipes run under streets now.

#gaming #videoGames

schizanon, to citiesskylines
@schizanon@mas.to avatar

Well I finally got bored enough to do it; I'm playing #CitiesSkylines2!

Give me your tips for my first new city!

#citiesSkylines #buildingGame #videoGames #gaming #cityBuilder

bobdendry, to fediverse
@bobdendry@mstdn.games avatar

Are there four of you out there in the that are generous enough to help a hobbyist hit that magical 1000 subscriber? If so I'd really appreciate a sub. Happy to swap subs as well if you're in need of some.

https://youtube.com/

bobdendry, to Youtube
@bobdendry@mstdn.games avatar

Heya everyone! Hope the start to your week has been good. Today I'm back with a new video. Today the name of the game is reducing weak points in our infrastructure by adding redundancy to key connections and choke points. Hope you enjoy https://youtu.be/PwIplwJafGc

bobdendry, to Youtube
@bobdendry@mstdn.games avatar

Last time I post this because we're oh so close - less than 10 subscribers left until I hit the magical 1,000 subscribers mark over on !

I'm currently playing , and will be starting a series over the weekend.

The Remasters are pretty important to me - the original TR game was the first game I got on my PS1 way back in the day - it was also the first game I played on my channel when I first started it!

nickycolman, to random
@nickycolman@mastodon.world avatar

Today is my birthday.

I have the day off so I’m gonna spend the entire day playing on #CitiesSkylines2 ☺️

blake, to random

I want to play #CitiesSkylines2 but from what I've heard, it doesn't run worth a crap on even the highest end gaming computers. Cities: Skylines on my Steam Deck already suffers, although from what I've heard it too is practically unplayable if you have a complete city (I do not). I doubt CS2 would run well enough even on cloud gaming. And I really don't want to waste my money to find out.

Gyoo, to random French
@Gyoo@shelter.moe avatar

J'ai tenté de redonner sa chance à .
Les performances sont meilleures qu'à la sortie du jeu, ce qui le rend un peu moins frustrant. J'ai aussi regardé pas mal de vidéos sur le jeu ce qui m'a permis d'éviter des erreurs bêtes en early game. Après 4-5 heures sur ma nouvelle partie, ça se passe pas trop mal, mais je commence à souffrir des problèmes de circulation donc il va peut-être falloir refaçonner pas mal de routes et je sais pas si j'ai le courage 😭

bobdendry, to citiesskylines
@bobdendry@mstdn.games avatar

Today we're back for another episode! This is the last CS2 video for the year, so I hope you've enjoyed our journey building the Azure Delta region so far. Today we start working on a Capital/CBD area, along with the tackling the challenges that brings! https://youtu.be/WhaUVoFbImQ

bobdendry, to citiesskylines
@bobdendry@mstdn.games avatar

Good evening, and welcome back to another episode of ! In today's episode, we disrespect our surroundings and exploit the natural resources of the Azure Delta region! Hope you enjoy the video. https://youtu.be/YnOqhum0MIw

shapoco, to random
@shapoco@misskey.io avatar

#CitiesSkylines2 の住人たち、車に積もった雪を一切払わない

bobdendry, to citiesskylines
@bobdendry@mstdn.games avatar

A quick preview of what you can expect in tomorrow's Cities: Skylines II - Azure Delta episode, "The 6 Ps"!

In the episode we develop a new medium-high density mixed use area, a new suburb and an industrial area based around the rail yard we placed down last week - we also work on some fixes from last week's comments! #Screenshots #CitiesSkylines #CitiesSkylines2 #VideoGames #ShareYourGames

A screenshot of Cities: Skylines II, showing a sprawling, low density suburb.
A screenshot of Cities:Skylines II, showing a freight train travelling through a railyard.

bearmine, to random
@bearmine@gamepad.club avatar

I’ve been really enjoying Cities Skylines 2, but the more I play it the more I realize how buggy it is.

So far nothing game breaking has come up for me, but it’s noticeably buggy. I’m not very picky so I just shrug and keep playing. I’m fairly confident the devs will fix it up eventually, but if you’re expecting a bug free game give it some time before you pick it up.

#CitiesSkylines2

bearmine, to random
@bearmine@gamepad.club avatar

This is fine...

#CitiesSkylines2

Gleisplan, (edited ) to random German
@Gleisplan@mastodon.social avatar

Sieht auf den Bildern so aus als würden Autobahnen (und hoffentlich auch Gleise) in endlich so gebaut werden können dass Auf- und Abfahrten auch vernünftig funktionieren und aussehen.

Wenn ich mir in 7 Jahren vielleicht einen PC leisten kann auf dem das Spiel rund läuft wäre es vielleicht eine Überlegung wert es zu kaufen 🤭

Luk, to random French
@Luk@mamot.fr avatar

Autant la sortie de #citiesskylines2 est foirée, autant la com derrière avec la CEO qui répond sur le forum est nickel https://forum.paradoxplaza.com/forum/developer-diary/co-word-of-the-week-2.1607615/

WhyNotZoidberg, to gaming
@WhyNotZoidberg@topspicy.social avatar

I am beginning to think the traffic AI for #CitiesSkylines2 will be the death of the game, or rather force Paradox to do a repatch and relaunch and all the other fun stuff we all know from No Man's Sky and Cyberpunk.

It is laughably bad.

Well that and the performance.

(Btw as a publisher: If the streamers you have long standing cooperation for the first game with and you send free review codes to give "Can NOT recommend" reviews on Steam you are not in a good place).

#Gaming

HarkMahlberg, (edited ) to citiesskylines
HarkMahlberg avatar

I think I figured out how to satisfy low density residential demand in the game. It basically operates on the concept of Induced Demand. Just like adding a lane to a highway incentivizes people to use the highway more, leading to the same congestion problems. If you constantly zone low density residential in an attempt to "chase the demand bar," what you're doing is increasing the supply of houses. Meaning, driving down the COST of housing. Meaning more citizens can afford a house, meaning they buy up that supply, so they demand more... it's a feedback loop, like acquiescing to a child who only ever wants to eat chocolate.

So, counterintuitively, you need to IGNORE their demand. By keeping the supply constant, and with demand increasing, the cost of the housing goes up. This prices out some of your citizens, and so they will begin demanding lower-cost options. Enter, medium density housing. You start with row housing, then medium density, then mixed-use. This doesn't happen fast, let alone instantly, so you kind of have to plan this strategy from the founding of your city. At one point I had a 15k pop with almost exclusive demand for medium density housing.

As your citizens get more educated through college and university levels, they'll be able to afford those suburbs again, and the demand will return. But they'll also be young enough that living "in the big city" will be desirable and they'll start demanding high density apartments close to shops and offices. Beware the Low Rent zoning type! Despite being high density, if your citizens are too well educated and make too much money, they'll abandon these buildings the moment they can afford nicer places. But I guess they're a good stopgap measure between medium density and regular high density.

So Induced Demand is a double edged sword: you want to avoid inducing demand for low density suburbs, and purposely induce demand for higher densities.

WhyNotZoidberg, to gaming
@WhyNotZoidberg@topspicy.social avatar

Okay I am... troubled by the stuff coming out from reviews of #CitiesSkylines2 , it sounds just like Sim City all over again (minus forced multiplayer).

  1. It is cheaper to import every single city service than to build it yourself, except for water and electricity.
  2. The RIC is busted, just like in Sim City and only shows demand for residential
  3. Goods export and import does not work, nor distribution to stores and industry. It is all faked, like in Sim City.

#Gaming #WTHCollosalOrder

sortius, to gaming
@sortius@mstdn.social avatar

I started this city this morning, and I'm quite liking how it turned out.

100 000 happy citizens; their main complaints are high taxes (how else can I make this city?), traffic, and noise pollution.

75mil in the bank, and I'm just letting it cruise on right now.

#CitiesSkylines2 #Gaming

WhyNotZoidberg, to gaming
@WhyNotZoidberg@topspicy.social avatar

Okay so datamining of models suggest that the details of cims are way overworked with 40 000 polygons or more for details you cannot see in the game (you can't zoom in that far).

The performance of the game is... not good for a lot of players that struggle with framerate dips down to <10 fps on 30-series NVIDIA cards.

I don't know much about gamedev or 3D modelling but this seems like an odd choice.

https://www.reddit.com/r/CitiesSkylines/comments/17kmzfh/40000_polygons_for_a_single_human_here_more/

#Gaming #CitiesSkylines2 #Gamedev #gamedesign

  • All
  • Subscribed
  • Moderated
  • Favorites
  • anitta
  • thenastyranch
  • rosin
  • GTA5RPClips
  • osvaldo12
  • love
  • Youngstown
  • slotface
  • khanakhh
  • everett
  • kavyap
  • mdbf
  • DreamBathrooms
  • ngwrru68w68
  • megavids
  • magazineikmin
  • InstantRegret
  • normalnudes
  • tacticalgear
  • cubers
  • ethstaker
  • modclub
  • cisconetworking
  • Durango
  • provamag3
  • tester
  • Leos
  • JUstTest
  • All magazines