heaths, to rust
@heaths@fosstodon.org avatar

“Dev by a thousand cuts”

That’s often what #rustlang feels like. I started learning C in the late 80s and BASIC before that. Since then I’ve become an expert in several languages and proficient in several others. I’m an experienced #polyglot and though the rust compiler is by far the most helpful - and pushing other compilers to improve - there’s a lot of sharp edges in the grammar itself. Some other polyglots I’m getting into the language agree.

hywan, to rust
@hywan@fosstodon.org avatar

libfuzzer has found a bug in my algorithm. Youhou. Fuzzing For The Win \o/.

dekirisu, to gamedev
@dekirisu@mastodon.social avatar

🐘 bonk things with a small hammer!

#bevyengine #gamedev #indiegame #rustlang

video/mp4

weiznich, to rust
@weiznich@social.weiznich.de avatar

I'm looking for help to test out prebuild diesel-cli binaries for the upcoming diesel release. Can you try to download the binaries from here: https://github.com/diesel-rs/diesel/actions/runs/9186949014?pr=4034 and check:

  • That the binaries work on your platform
  • That the binaries have no runtime dependencies on any database driver library

I'm mostly interested in feedback for windows (x86_64) and macos (both x86_64 and aarch64).

kubikpixel, to opensource
@kubikpixel@chaos.social avatar

Gifsky: Highest-quality #Gif encoder

Thank you @kornel for your #opensource Gif #tool codet in #Rust / #RustLang to use it also in #ffmpeg.

🖌️ https://gif.ski

Gifsky snimation demo
Gifsky snimation demo

noeontheend, to bevy
@noeontheend@fosstodon.org avatar

I'm deep in prep for my AAGO exam in just over two weeks, but I'm taking a rare break from studying to start a Quell clone in #Bevy. This is the furthest I've gotten into a Bevy project and I'm really enjoying it this time around!

#RustLang #RustLang_GameDev

hrefna, to rust
@hrefna@hachyderm.io avatar

The #RustLang "Rust by Example" is absolutely brilliant. Mad props.

heaths, to CSharp
@heaths@fosstodon.org avatar
prma, to rust
@prma@fosstodon.org avatar

I have tried SQLite, fjall, persy/structsy and redb.

At the end I decided to go with fjall + postcard, which offers the simplest implementation.

However it is probably the newest kid in the block.

For an alpha stage program it is good enough. If I find any problems with consistency or durability it should be easy enough to go back to other options.

kubikpixel,
@kubikpixel@chaos.social avatar

@prma what you think about this #DB's (pls see links)? I dont try it but this are pure #Rust 'solutions' and #opensource.

:mastodon: https://chaos.social/@kubikpixel/112387896477734092
:mastodon: https://chaos.social/@kubikpixel/112471651452123346

thanks for your toot, i see other possible #RustLang solutions.

khalidabuhakmeh, to rust
@khalidabuhakmeh@mastodon.social avatar

When @maartenballiauw finds out I like and , but I'm still doing and work. 😅

rusticorn, to rust
@rusticorn@fosstodon.org avatar

The third and final speaker for the upcoming virtual @bevy meetup this Friday, May 24th 7pm CEST:
@i_am_feenster talks about "Recreating Townscaper using Rust & Bevy". Don't miss it: https://meetup.com/bevy-game-development/events/300919821/ #rustlang #gamedev 🦀🎮

alice_i_cecile, to opensource
@alice_i_cecile@mastodon.gamedev.place avatar

Hi! Happy Monday Tuesday: it's time for your weekly <3 It was a holiday yesterday, so we have an off-by-one error this week.

There's 11 PRs in our backlog of community-approved uncontroversial PRs this week: https://github.com/bevyengine/bevy/pulls?q=is%3Aopen+is%3Apr+label%3AS-Ready-For-Final-Review+-label%3AX-Controversial+-label%3AS-Blocked+-label%3AS-Adopt-Me+

Follow along as I explain and triage them: it's fun to see how works under the hood, and game engines are the charismatic megafauna of FOSS frankly.

khalidabuhakmeh, to CSharp
@khalidabuhakmeh@mastodon.social avatar

Extension types for #csharp FINALLY!

I can create extension properties that feel natural in code.

khalidabuhakmeh,
@khalidabuhakmeh@mastodon.social avatar

@range_marten I will say… this feature is very…… #Rustlang like.

Stalking Boy Meets World GIF

khalidabuhakmeh, to rust
@khalidabuhakmeh@mastodon.social avatar

This is pretty big news for #rustlang developers. You can use RustRover for FREE for non-commercial scenarios, including hobby projects and open-source.

https://blog.jetbrains.com/rust/2024/05/21/rustrover-is-released-and-includes-a-free-non-commercial-option/

khalidabuhakmeh, to rust
@khalidabuhakmeh@mastodon.social avatar

I’ll be on a today with Let’s Get Rusty’s Bogdan and @bravit talking about and some big community news. Come hang out, and let's talk about Rust.

🙏 Boosts are appreciated.

https://www.youtube.com/live/UmAWPUGYeL0?si=-dfOUQ9BGj6sSobC

magnusmanske, to rust
@magnusmanske@wikis.world avatar

I made a crate that interfaces with -related tools and APIs (eg Pageview API, PetScan, QuickStatements) and makes it easier to work with them programmatically.

https://crates.io/crates/tools_interface

CC @nightrose @lokal_profil

dekirisu, to gamedev
@dekirisu@mastodon.social avatar

🦄 many visual tweaks
🦊 slight character base rework
🐼 'emote' animations: wave left & right
🐹 ..which also work while running

🐍 this means a slight 'art direction' change

video/mp4

kubikpixel, to rust
@kubikpixel@chaos.social avatar

Blessed.rs: An unofficial guide to the Rust ecosystem

🦀 https://blessed.rs


kubikpixel, to rust
@kubikpixel@chaos.social avatar
alice_i_cecile, to rust
@alice_i_cecile@mastodon.gamedev.place avatar

It's always neat to see more #rustlang games get shipped: the puzzle-focused #indiegame Way of Rhea has shipped and I'm curious to see how it does and what the experience was like.

The author has an AMA: go pick their brain! https://www.reddit.com/r/rust_gamedev/comments/1cwqcfl/i_spent_6_years_developing_a_puzzle_game_in_rust/

nrc, to rust
@nrc@hachyderm.io avatar

Ooo, interesting a new #RustLang conference in Hong Kong: https://rustasiaconf.com/

lily, to rust
@lily@glaceon.social avatar

what is the point of "Ext" traits in rust?

is it just to avoid method namespace pollution?

at first i thought it would be to reduce vtable size, but vtables are passed by pointer anyway, so it wouldn't make a big difference unless you were constructing a lot of different "dyn" objects.

#rust #rustlang

mo8it, to rust
@mo8it@fosstodon.org avatar

If your #RustLang project doesn't use rustfmt and Clippy, you are not really welcoming contributions.

Probably a one-person show with your subjective style.

AdeptVeritatis,
@AdeptVeritatis@social.tchncs.de avatar

@mo8it

It sounds plausible but reveals a bad attitude.

If you do not contribute, because you impose conditions before contributing, you are not a contributor.

Only contributors can set conditions!
#OpenSource developers do not need to care about people, who do not contribute to their software.
(It is irrelevant, how many people are actually using it.)

Even a bug report or feature request is a contribution.
But imposing conditions is not!

Nobody needs your advice.

#rust #RustLang

AdeptVeritatis,
@AdeptVeritatis@social.tchncs.de avatar

@mo8it

No, I prefer the one-person show with my objective style.

I can read it.
I can understand it.
I do not need to care about other peoples opinions, because I wrote it and not them. If they could do it, they would do it.
I did it. Not them.

#rust #rustlang

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