Watching some gameplay of the new Terminator RTS this morning and it looks spectacular. This might be the sleeper hit for the #RTS fans like #palworld is for Pokémon fans and #helldivers was for squad shooters. #pcgaming
The last update for for the Zelda RTS, Hyrule Conquest, by chasen lindsey, askarus and exodarion
makes it one of the biggest mods of pyrogenesis! In some ways even bigger than the game itself.
An upcoming #RTS game isn't even two days in early access and already people get prickly about where they believe you need to be at certain points in a match on a #coop map.
Question for the #gaming content viewer #youtube crowd. When you watch a play through, do you want to see all of it, or an edited version?
I am currently playing through Dungeons 4 and I am not really uploading the failed attempts for missions. I was wondering if I should (maybe in an edited variety?)
The sales for the Princess Cove #condominium in #JohorBahru picked up significantly in 2023.
The heightened interest is largely due to the #RapidTransitSystem (RTS) Link, with its #rail#viaduct and trestle bridge now taking shape across the Strait of Johor.
The obvious progress is a point of assurance for buyers and that optimism appears to be widely shared among buyers of properties around the #station.
My #twitchrecap is funny, I think I didn't do enough stuff, so there's a goat place holder in there. But I am apparently in the top 10% streamers for #CrusaderKings3 ? That's pretty neat!
Only 6 followers left to affiliate!
If you're into #grandstrategy#rts or just calm streams with someone trying to explain all the things they're doing or want to have a chat, maybe help a royal Imp out?
Still hard to believe, people watched 180 hours of me just kinda being there.
I'm not one for "New Year's resolutions", but I am one for overly ambitious projects.
For 2023, Project365 is "One New Game Per Day".
Given that I have 634 unplayed games in my Steam account and {mumble} unredeemed bundle Steam keys, there's a reason my unplayed collection is tagged "Pile of Shame".
I'll pin this to my profile, and give a brief summary here each day (or x, if I miss x days due to work or stuff).
I'll play 15-30 minutes of (at least) one new game I've never played before (or played less than 15 minutes of). I'll give every game at least 15 minutes, even if I hate every minute of it.
I'm also open to suggestions; if you reply to this thread with a game, I'll schedule it, or tell you what I thought of it.
One of the things that's come up is that I have a bunch of games that I've played once, and not touched again.
Mindustry is a top-down automation strategy game mashed up with an RTS.
I've always had a thing for automation games, which I suspect is a largely #autistic thing. Most games of this type are about systemisation, finding efficiencies, then building (and rebuilding) automation pipelines to produce a particular outcome.
These are games that I avoid because they suck me in to the point that I've lost entire days inside them, with Shapez & Production Line being just two examples. I've seen at least one person whose entire Steam 2023 review was one game played, no new games. All Factorio, all the time.
A game in this space has to bring something different to the table; for Mindustry that's planetary domination, leaning into the RTS side.
Build factories, research technology, build tanks, and defenses, seek and destroy.
Unfortunately, this is where Mindustry leaves me a bit cold. It's not that I don't like RTS games: I cut my teeth on Dune II. I went on to Warcraft II: Tides of Darkness, then finally StarCraft.
Unfortunately, Mindustry feels it doesn't quite pull off either type of game that well. The gameplay elements are not explained clearly, and the UI is really clunky, making it difficult to find critical information, and not always making it clear what the next step is.
Unfortunately, the RTS side of things feels like (at least in the early stage of the game) like the only real strategy is Zerg rushing.
I finally quit out of the game, entirely unsure whether I'd completed that stage of the game, or needed to do something else.
There are a bunch of nice ideas in the game, and I think it's the work of a single dev, as far as I can tell. I just feel like it needs a lot of polish.
January 21, 2024 - Day 386 - NewPlay Review
Total NewPlays: 422
Game: AI War 2
Platform: Steam
Released: Oct 23, 2019
Installed: Jan 21, 2024
Unplayed: 0d
Playtime: 27m
Rating: 1 - Nope
AI War 2 is a "grand strategy/RTS hybrid", involving fighting back against an AI that's taken over a galaxy.
Reading other reviews of the game, it certainly sounds like a game that I'd like, but they don't reflect my experience of the game.
Over time I've concluded that I'm not really wired for this kind of RTS game. They very quickly become overwhelming, which I think is an aspect of #AuDHD. There are so many different moving parts to try and follow, and I tend to hyperfocus on one aspect, which doesn't work terribly well in a lot of RTS games.
In this case I found the tutorials overwhelming. There was so much to keep track of, and so much going on, that I started to feel stressed out.
In the tutorial.
From a design and execution point of view, AI War 2 seems like a really good game, however from the point of view of whether or not I'd enjoy playing it?