FATE continues to be something of a Holy Guide for me in developing my game. There are SO many aspects‡ of it I love.
BUT every time i think of playing it I think about this graph, & the implication that the dice are only barely introducing any variance. 60% of the time you will roll whatever your stat is. 80% of the time you'll roll your skill +/- 1.
If you just reset your 🧠's perspective such that it expects to roll whatever your skill is minus one, then 80% of the time you'll be correct, or better than correct.
Kind-of like how the Ubiquity system uses d2s and allows you to always just take 1/2 of whatever your score is instead of rolling.
Rolling feels pointless / predetermined.
To me it makes more sense to just throw away the dice in those situations & use something like No Dice No Masters.
Is anyone here familiar with "FATE Polyhedral" ? Some of the wording is ambiguous & I have questions. Specifically around how sometimes it seems to want you to use the value shown on the dice you rolled, and sometimes it seems to want you to use the SIZE of the die.
There are multiple places where i don't understand which it wants me to use.
Also, is there a character sheet for this? I couldn't find one. Does it use the normal #FATE sheet?
I just remembered the existence of the Freeport Companion by Green Ronin. There is a version with #FATE rules. If you want D&D vibes, with FATE rules. This might be the best you will find. This isn’t surprising when you look at the list of authors. like modern D&D, it is not specifically focused on dungeon crawling, but you definitely could.
One use I have noticed for generic systems like #Genesys and #CypherSystem is when they can be modded to fit more specific settings, the #DresdenFiles#ttrpg does this pretty well with #FATE. It's not as good as a ground-up, dedicated system, but it can be more accessible for someone who wants to do something unique.
At a high level, it’s a good port of the D&D tropes to the FATE mechanics.
I have a lot of nits to pick: mostly technical writing, tone, and precision issues.
However, the more important issue is that I just don’t care about porting D&D to any other system. That’s not interesting to me.
I was hoping for a fun and creative way of playing a dungeon delving / fantasy adventure using #FATE . This just feels like simpler D&D with different dice.
To celebrate #1000 followers (!), I bring you a 4-part story from the year 1000. You’re all fantastic 😊 🧵
(Special shoutout to @Annaspanner for being my 1000 :D)
I ordered things from two different places and the delivery people arrived at the same time. They then took turns checking each other out during the byplay of our respective transactions, flirted in my driveway for 10 minutes, and exchanged numbers.
I had so much fun with @espttrpg last week with Yule Dresden Files special. #Fate is still difficult for me tho. DFRPG has been my White Whale of a system so it was so great to play the accelerated version! Still not ready to run it though 😞
What's your White Whale #ttrpg?
Played in my second session of my brother's Fate/Marvel FASERIP game and I made a different hero. It was super fun again. Hopefully we can get more people to show up and have even more fun. #Fate#MarvelFASERIP#ttrpg
Individual aspirations are unnecessary. The Computer has pre-determined your life path for maximum efficiency.
Deviating from or subverting this path is an act of rebellion.
This morning, I read Bryce Lynch's latest review of a Miskatonic Repository #CallOfCthulhu scenario (spoiler alert, he hated it). He made some great points about its, and by extension, most CoC scenarios', verbosity and user unfriendly layout. That never bugged me much b/c quite frankly, I'm used to it, and I've always been able to memorize tons of info. But now I'm imagining CoC scenarios utilizing layouts/formats used by modern trad #horror games like #MotherShip and #LiminalHorror.
If there's one thing I appreciate #SimonPegg for it's a 2010 interview where he explains his views on 'quantum attraction'.
"micro-decisions drawing people towards each other. It explains how you come across the like-minded, even if it feels like coincidence, dependent on weird things you attribute to fate, but which might actually be assisted coincidence."
Relevant text in picture, full ALT text spread over the 2 images.
About half of what I printed last week: characters from Fate drawn by fan artist zerocastle, the plan is to make.a collage where the vertical height of the cards is the same but the width is variable (I often try out an idea with anime cards before photo cards). I like how Archer and Rin Tohsaka’s heights are to scale and I want to scale all the characters like this so some of these will be relegated to work prints #anime#animeart#prints#crafting#fate
Well, this made me happy. I was purchasing supplements for the #FATE#TTRPG called the FATE Space Toolkit.
As I read it, I found it very scientifically accurate. Further, as I read it I found a couple of bits that seemed familiar.
All was explained when I came to the bibliography. Among the erudite sources was a reference to my Atomic Rockets website. This brought a smile to my face. The purpose of my site is to help authors, I'm always glad when it does.