masukomi, (edited )
@masukomi@dice.camp avatar

Some will argue that FATE's TOO limited in how it restricts the effect of Stunts.

BUT games like Genesys and Savage Worlds show that it's not hard to take it to the next logical step, and have lots of abilities that feel unique, but are really just variations on a smaller set of things. Again they're creating a set of core mechanical things, & instructing folks to flavor them as needed.

I like SWADE's example under Trappings.

🧵6/16

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