masukomi,
@masukomi@dice.camp avatar

I flowcharted all the stuff related to a player rolling a check (attacking / defending / whatever) in #DragonBane

It looks complicated but I swear to you that this is nothing compared to D&D and most other "trad" games.

masukomi,
@masukomi@dice.camp avatar

Our Wednesday night crew hasn't been playing RPGs since I decided I couldn't deal with running D&D anymore. I thought Savage Worlds would have been a good fit for them, but i messed up some rules when introducing them to combat & it cemented itself as "too complicated" in at least one of their heads, and didn't last.

Tomorrow I'll attempt to convince them to give DragonBane a try.
🧵 2/?

masukomi,
@masukomi@dice.camp avatar

Dragonbane SHOULD be an easy switch for them, & IF I can convince them to try, I want to NOT eff up the 1st test run. So, I made this for me to reference if that happens. I also made it to help wrap my head around the core rules before I talk to them.

Separately: I can't decide if a fancy poster version of this - or the same for other games - would be something people were interested in. Or maybe a play mat or something else that could be ON the table? 🤔

🧵 3/3

Taskerland,
@Taskerland@dice.camp avatar

deleted_by_author

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  • masukomi,
    @masukomi@dice.camp avatar

    @Taskerland For contrast here's a link to my post about the one for D&D. That one looks a little nicer because I've had time to clean it up and color code sections of it.

    I think it's a patently TERRIBLE idea to show one of these to a new player trying to learn them game. They're 😱 inducing.

    https://dice.camp/@masukomi/112148260443043393

    Taskerland,
    @Taskerland@dice.camp avatar

    deleted_by_author

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  • masukomi,
    @masukomi@dice.camp avatar

    @Taskerland a) thanks b) while THIS chart is terrible for players HOLY SHIT YES FOR CHARACTER CREATION!

    There are other solutions that help. I think Pathfinder 2 did a GREAT job of addressing the fact that there was a lot to do, while simultaneously using text to hold players hands and say "There's a lot to do. but don't worry. Here's what we're going to do. Here's the order things will happen. We'll take you through it step by step. See? It's easy when you break it down"

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