Migueldeicaza,
@Migueldeicaza@mastodon.social avatar

Update on SwiftGodot and strict concurrency.

The easy stuff is gone, but the remaining stuff is hard. I could brute force my way to the end, but goal is not to just have it build, I want to make sure that my users can rely on the guarantees and be able to benefit from this additional level of safety.

So the next step will take some time to complete, as many of these will require some research into some Godot features.

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